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Homebrew - Izdog

Plane Walker

hit dice: 1d8
hit points at 1st level: 8 + your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per level after 1st
armor proficiencies: Light, Medium
weapon proficiencies: Simple, Planar
tools: None
saving throws: Constitution and Intelligence
skills: Choose two from Acrobatics, Arcana, Perception, Religion, History or Stealth
starting equipment:
a. one astral weapon or b. two simple weapons
a. component pouch or b. arcane focus
a. an explorer's pack or b. an astral pack
leather armor and a planar coin
spellcasting:
Either being born adrift in the astral sea or by being ripped into the planar purgatory has gifted you with innate planar spellcasting. See the Plane Walker spellcasting list for a complete list of available spells.

Cantrips

At 1st level, you know three cantrips of your choice from the Planar spell list. You learn additional Planar cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Planar table.

Spell Slots Per Level

0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 3
2 3
3 3
4 4
5 4
7 4
8 4
9 4
10 5
11 5
12 5
13 5
14 5
15 5
16 5
17 5
18 5
19 5
20 5
class features:
subclass options:

Astral Guardian

Astral Traveler

 

Timeless Psyche

LevelProficiency BonusFractalsFeaturesCantrips Known
1+2
2+2
3+2
4+2
5+3
6+3
7+3
8+3
9+3
10+3
11+3
12+4
13+5
14+5
15+5
16+5
17+6
18+6
19+6
20+6

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