Ubmorr

Medium Stahlcren, Ranged Infantry, Lawful Evil

Armor Class 14 (Krypmetall)
Hit Points 32 5d8+10
Speed: 25 ft

STR

12
( +1 )

DEX

14
( +2 )

CON

14
( +2 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

7
( -2 )

Saving Throws Dexterity (+4)
Skills According to Overall Abilities
Dexterity
Acrobatics (+4)
Intelligence
Arcana (+3)
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Exhausted, Frightened, Poisoned
Senses Krathseh (Death Sight)
Languages Common, Kratna
Challenge Rating 1/2
Proficiency Bonus +2

Description

The Ubmorr are some of the first kinds of the Stahlcren that use ranged weapons and are understood to be dangerous at range. Since they are of rather recent invention, their actual ability to maintain a sense of danger in this regard fails against stronger opponents. Nonetheless, these steelheads are considerably versatile given their restrictions in weaponry. Their names refer specifically to the Dwarfish language and the direct translation means "Immortal", or "Above Mortality".   In a combat scenario, the Immortals are more dangerous the closer their enemies come. It seems that the energetic bolts they fire harness their strength and punch harder with imminent proximity to their enemies. That being said, the Immortals are usually the last to be taken out in battle. The firearms they wield in war are called the "Kryptiaks", or the guns of the crypt.   The Immortals are Level II Stahlcren.   Gear: Kryptiak (Rifle), Krypmetall (Medium)

Suggested Environments

As it has been clear before, the typical Stahlcren is presided within the rank-and-file of their army composition. They are found in urban places, underground constructions, forests, tundras, and the usual locations of a Stahlcren's common place. There is a sharp decline in their numbers when it comes to desert-like conditions, though. They are also found quite often in their tombs of the species' replicated home.


Unique Traits.
Lebtmetall.
Every 2 turns while in combat, an Ubmorr can regenerate 1d6+4 HP on the beginning of its turn. This cannot be inhibited, until they are incapacitated and die.
Controlled Precision.
When targets are at least 20 feet away or less, an Ubmorr can add 1d6 to their ranged weapon attack.

Actions

Kryptiak. +4 to hit, single target. 80/120 range, 9 2d6+2 Piercing-necrotic damage.


Created by

IrishCatholic14.

Statblock Type

NPC Sheet

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