Homebrew
You have resistance to fire damage.
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Starting at character level 5, you can change your size to Large as a Bonus Action if you’re in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you can’t use it again until you finish a Long Rest. #### Forgemaster You have special hands that retain heat and can burn on touch making you a master at forging metal into anything you desire. You are proficient with Smith’s tools. Starting 3rd level, you know the heat metal spell and can cast it at will.
Your spellcasting modifier for this spell is Wisdom, Intelligence, or Charisma having as many uses depending on the ability you choose with the minimal of 1. You must finish a short or long rest before using this again.
Your internal body burns at profound heats making the flames under your skin ignite all who surround you. Each creature in an 5 feet radius centered on you must make a Constitution saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). A creature takes 1d10 fire damage on a failed save, and half as much damage on a successful one this effect lasts for 1 minute. The damages increases to 2d10 at 6th level, 3d10 at 11th level, and 4d10 at 16th level. After you use your ignited body, you can’t use it again until you complete a short or long rest.
When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.