{"name":"Jurik Arnest","race":"Halfling","profession":"Peacekeeper (Armistice Agency","challenge_rating":"","proficiency_bonus":"+3","size":"Small","languages":"Common, Halfling, Thieves' Cant","alignment":"Chaotic Good","description":"Pale, with dark hair and a wry grin, bright blue eyes.","ideals":"We have to take care of each other, because no one else will.","bonds":"The Falinor Wood area is my home, and I'll fight to defend it.","flaws":"It's not stealing if I need it more than someone else.","suggested_environments":"","armor_class":"14","hit_points":"35","strength":"13","dexterity":"16","constitution":"12","intelligence":"15","wisdom":"14","charisma":"12","base_movement":"25","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"","skills":"","saving_throws":"Dexterity, Intelligence","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[h4]Lucky[\/h4]\r\nWhen he rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.\r\n\r\n[h4]Brave[\/h4] He has advantage on saving throws against being frightened.\r\n\r\n[h4]Halfling Nimbleness[\/h4] He can move through the space of any creature that is of a size larger than his.\r\n\r\n[h4]Naturally Stealthy[\/h4] He can attempt to hide even when he is obscured only by a creature that is at least one size larger than him.\r\n\r\n[h4]Sneak Attack[\/h4] He can deal an extra 3d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or a ranged weapon. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.\r\n\r\n[h4]Cunning Action[\/h4] He can take a bonus action on each of his turns in combat. This action can be used to take the Dash, Disengage, or Hide action.\r\n\r\n[h4]Fast Hands[\/h4] He can use the bonus action granted by his Cunning Action to make a Dexterity (Sleight of Hand) check, use his thieves' tools to disarm a trap or open a lock, or take the Use an Object action.\r\n\r\n[h4]Second-Story Work[\/h4] He has the ability to climb faster than normal; climbing does not cost him extra movement. In addition, when he makes a running jump, the distance he can cover increases by a number of feet equal to his Dexterity modifier (+3).","actions":"[b]Rapier.[\/b] [i]Melee Weapon Attack:[\/i] +5 to hit, reach 5ft., one target. [i]Hit:[\/i] 7 [roll:1d8+3] piercing damage.\r\n\r\n[b]Shortbow. [\/b][i]Ranged Weapon Attack:[\/i] +5 to hit, range 80\/320, one target. [i]Hit:[\/i] 6 [roll:1d6+3] piercing damage.\r\n\r\n[b]Dagger.[\/b] [i]Melee or Ranged Weapon Attack: [\/i]+5 to hit, reach 5ft., range 20\/60, one target. [i]Hit:[\/i] 5 [roll:1d4+3] piercing damage.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","templateId":"3087","blockId":"992497","world":"0a7b9aba-5773-4fcf-96b4-f8b2bf16e0fc","folder":"9744","isShared":"on"}