{"name":"Moon Child","challenge_rating":"21 (33,000 XP)","xp":"","types":"Aberration","pb":"","size":"Large","sizer":"NONE","languages":"All (Telepathy 120 ft.), refuses to read on principal","alignment":"Neutral","description":"","suggested_environments":"","armor_class":"20 (Natural)","hit_points":"262 [roll:25d10+125]","strength":"26","dexterity":"23","constitution":"21","intelligence":"22","wisdom":"24","charisma":"18","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"truesight 120 ft., passive Perception 23","skills":"Athletics +14, Acrobatics +12, Insight +13, Perception +13","saving_throws":"Str +14, Dex +12, Con +11, Wis +13","damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"poison, bludgeoning, piercing and slashing damage from nonmagical weapons","condition_immunities":"blinded, charmed, frightened, poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Legendary Resistance(3\/Day).[\/b] If the moon child fails a saving throw, it can choose to succeed instead.\r\n[br]\r\n[b]Great One.[\/b] The moon child has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.\r\n[br]\r\n[b]Reality Rendering Weapons.[\/b] The moon child's weapons are magical and its claws deal an additional 9 [roll:2d8] force damage on a hit (included in the attack). This additional damage cannot be resisted or reduced.\r\n[br]\r\n[b]Standing Leap.[\/b]  The moon child's long jump is up to 40 ft. and its high jump is up to 30 ft., with or without a running start.","actions":"[b]Multiattack.[\/b] The moon child uses its maddening presence and makes 5 attacks; 2 with its claws, 2 with its tentacles and \r\n1 special attack. If a creature is hit by both claws attacks it takes an additional 13 [roll:2d12] slashing damage.\r\n\r\n[b]Claws.[\/b] Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 30 [roll:4d10+8] slashing + 11 [roll:2d10] force damage.\r\n\r\n[b]Tentacle.[\/b] Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 26 [roll:4d6+8] bludgeoning + 11 [roll:2d10] force damage.\r\n\r\n[h2]Special Attack[\/h2]\r\n[b]Rain of Blood (Recharge 5-6).[\/b] The moon child conjures a rain of corrupted blood.\r\nEach creature within 40 feet of the moon child must make a DC 21 Constitution saving throw.\r\n[br]On a failed save a creature takes 31 [roll:9d6] necrotic damage and becomes afflicted by the corrupted blood for one minute.\r\n[br]On a successful save a creature takes half as much damage and is not afflicted.\r\n[br]As long as a creature is afflicted, it cannot regain hit points.\r\n[br]An afflicted creature repeats the saving throw at the end of its turn, ending the affliction on a successful save.\r\n[br]Creatures that are immune to being poisoned cannot be afflicted and any effect that heals the poisoned condition can also remove the affliction from a creature.\r\n\r\n[b]Lunar Gaze.[\/b] The moon child releases a burst of pale, silvery light which diminishes every living creature of the moon child\u2019s choice within 60 ft of it.\r\n[br]Each creature in the area must make a DC 20 Constitution saving throw.\r\n[br]On a fail, they're [b]reduced to 1\/10th of their current hit points[\/b].\r\n[br]This attack has no effect on constructs and undead.\r\nAfter using this attack the moon child can only take 1 legendary action until the beginning of its next turn.\r\n\r\n[b]Maddening Presence.[\/b] Each creature of the moon child\u2019s choice that is within 120 feet of the moon child and is aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute.\r\n[br]A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.\r\n[br]If a creature\u2019s saving throw is successful or the effect ends for it, the creature is immune to the moon child's Maddening Presence for the next hour.","bonus_actions":"","reactions":"","legendary_actions":"The moon child can take 3 legendary actions, choosing from the options below.\r\nOnly one legendary action can be used at a time and only at the end of another creature\u2019s turn.\r\nThe moon child regains spent legendary actions at the start of its turn.\r\n\r\n[b]Move.[\/b] The moon child moves up to its speed without provoking opportunity attacks.\r\n[br][b]Tentacle.[\/b] The moon child makes a tentacle attack.\r\n[br][b]Pounce (2 Actions).[\/b] The moon child jumps up to 40 ft. and attacks with its claws against a target within its reach.\r\n[br][b]Blood Cloud (2 Actions).[\/b] The moon child summons a cloud of blood at a point within 60 ft. of itself.\r\n- The cloud rains corrupted blood in a 40-foot high cylinder with a 10-foot-radius below it.\r\n- Each creature in that area must make a DC 21 Dexterity saving throw.\r\n- On a failed save a creature takes 13 (3d8) necrotic damage and unless the creature is immune to being poisoned it cannot regain hit points until the end of the moon child's next turn.\r\n- On a successful save a creature takes half as much damage and suffers no additional effects.","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"3035777","source":"Excal-heim","tags":"21.32, Horror, D.moon","isShared":"on","templateId":"2991","blockId":"957631","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"79"}