{"name":"Ursine Bear","race":"Bearfolk","profession":"","challenge_rating":"2","size":"Medium","languages":"Common, bear creatures, one other language","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"12","hit_points":"42 (5d10 + 15) [roll:5d10 + 15]","strength":"17","dexterity":"10","constitution":"16","intelligence":"11","wisdom":"13","charisma":"8","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"20","climb_movement":"30","senses":"passive Perception 13\r\n\r\nDark vision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.\r\n\r\nKeen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.\r\n\r\nAnimal Talent: You have proficiency in the Perception and Stealth skills.","skills":"+2 con +1 int Perception +3 Strength +2 Wisdom +1.","saving_throws":"Strength +4","damage_vulnerabilities":"","damage_resistances":"Magic Cold","damage_immunities":"Non-Magic Cold","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Hibernation: Bear folk can sleep for 4 months without eating. This is a sleep like state were they only speed 2-6 hours of the day awake\r\n\r\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.\r\n\r\nMenacing. You gain proficiency in the intimidation skill","actions":"Multiattack. The bear makes two attacks: one with its bite and one with its claws.\r\n\r\nBear Claws. You can use your paws as natural weapons. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.\r\n\r\nBite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.\r\n\r\nBear Hug. You wrap your huge arms around your foe, lifting them up and squeezing them against your chest, crushing bone and leaving them weakened. After attacking with your claws you may use your bonus action to attempt to ensnare your opponent. They must make a Strength saving throw against a DC of 8 + your Strength + your proficiency bonus. If they lose, they are restrained. While restrained the target takes 1d6 crushing damage at the start of each of it's turns. A creature restrained by the hug can use its action to make a strength check against the same DC. On success, the target is freed. You cannot make any other actions while the hug is in effect.\r\n\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"npc, bear, ursine, bearfolk","templateId":"3087","blockId":"792521","world":"a49be9a6-f985-489b-8045-bd4feac804f4","folder":"","isShared":"on"}