{"name":"Houndfolk","abilityscores":"+2 Cha, +1 Dex","size":"Medium","speed":"35ft","languages":"Common and one language of your choice.","features":"[b]Race Features:[\/b]\r\n[ul]\r\n[li][b]Keen Senses. [\/b]A strong sense of hearing and smell gives all houndfolk advantage on Wisdom (Perception) checks that rely on sound or scent.[\/li]\r\n[li][b]Loyal Spirit. [\/b]If an attack would drop you to 0 hit points and any of your allies are in sight, you can roll a die of the same type as your hit dice (if you have multiclassed, use the highest value die) and add your constitution modifier to remove that amount of damage from the attack. Once you use this feature you cannot use it again until you finish a long rest.[\/li]\r\n[li][b]Trusted by All.[\/b] You know the friends cantrip. Charisma is your spellcasting ability.[\/li]\r\n[li][b]Natural Athlete.[\/b] Once you chosse your class and background, if you don\u2019t already have it, you gain proficiency in Dexterity (Acrobatics). If you have proficiency you receive expertise (double proficiency bonus).[\/li]\r\n[\/ul]\r\n","tabledata":"","tags":"humanoid, anthro","isShared":"on","templateId":"23","blockId":"767324","world":"090fa282-3202-4a96-8329-29435470b8a4","folder":"8633"}