{"name":"Azriel Falleth","class":"Paladin (Silence), Rouge\t","level":"3,2","background":"Knight of the Royal Griffin","race":"Miqo'te(Tabaxi)","alignment":"Lawful Neutral","proficiency_bonus":"3","strength":"13","dexterity":"17","constitution":"14","intelligence":"10","wisdom":"8","charisma":"12","str_save":"1","dex_save":"6","con_save":"2","int_save":"3","wis_save":"2","cha_save":"4","hit_die":"10","total_hit_dice":"5","acrobatics":"3","animal_handling":"-1","arcana":"0","athletics":"1","deception":"7","history":"3","insight":"-1","intimidation":"7","investigation":"0","medicine":"-1","nature":"0","perception":"2","performance":"1","persuasion":"7","religion":"0","sleight_of_hands":"3","stealth":"9","survival":"-1","proficiencies":"Acrobatics\r\n\r\nDeception(x2)\r\n\r\nIntimidation(x2)\r\n\r\nPerception(x2)\r\n\r\nStealth(x2,adv)","armor_class":"17","hit_points":"45","initiative":"3","speed":"30","proficiences_and_languages":"Common, Elven, Undercommon\r\nSimple Weapons, Martial Weapons\r\nAll Armors, shields\t\r\nThieves' tools\r\nGaming set","attacks":"Weapon | Attack | Damage | Crit damage | Type\r\nRapier | [roll:1d20+6] | [roll:1d8+3] | [roll:2d8+3] | Pierce\r\nScimitar of speed | [roll:1d20+8] | [roll:1d6+3+2] | [roll:2d6+3+2] | Slashing\r\nJavelin | [roll:1d20+4] | [roll:1d6+1] | [roll:2d6+1] | Pierce\r\nTorg Silver Dagger | [roll:1d20+6] | [roll:1d4+3] | [roll:2d4+3] | Pierce","spellcasting":"Spells;\r\n(I)Magic Missiles | [roll:3d4+3] lvl up [roll:1d4+1]\r\n(-)Smite | [roll:1d8] lvl up [roll:1d8]\r\n(-)Arms of Hadar | [roll:2d6] lvl up [roll:1d6]\r\n\r\n(1)Divine Favor | [roll:1d4]\r\n(1)Cure Wounds | [roll:1d8+4] lvl up [roll:1d8]","equipment":"Body:\r\nChain Mail of the Night\r\nRight Metal Gauntlet (Holy symbol of Torm)\r\nCrag cat pelt\r\nCloak of Elvenkind\r\nRapier *2\r\nTraveler's Clothes\r\nRing of the Order of the Royal Griffin\r\nHarper symbol\r\nWand of magic missile\r\n\r\nBackpack:\r\nExplorer's pack\r\nMonster Hunter's Pack\r\nThieves Tool\r\nCold weather clothing\r\nSnow shoes\r\nCrampons\r\nPendant (sword shape) (inbued)\r\nShard of black ice (Inbued)\r\nIce pendant (inbued)\r\nCrest of the black wing\r\nSilver Dagger\r\nHalberd of beast slaying\r\nHeavy crossbow of hallion\r\n\r\nPouch:\r\n60GP, 73SP, 125CP","personality_trait":"I have a crude sense of humour.","ideal":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","bond":"I fight for those who cannot fight for themselves.","flaw":"My hatred of my enemies is blind and unreasoning.","features_and_traits":"Class(es)\r\nPaladin (Vengeance)\r\n \u25cf Intimidation, Persuasion\r\n \u25cf Divine Sense (2\/day): detect celestial, fiend, undead 60ft\r\n \u25cf Lay on Hands: Heal 15 pts per day, distributed (pally x5) Use 5pts to cure disease, neutralize poison.\r\n \u25cf Fightning Style: Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.\r\n \u25cf Divine Smite: use spell slot, deal (lvl+1) x [roll:1d8] radiant\r\n \u25cf Divine Health: Immune to disease.\r\n \u25cf Channel Divinity\r\n---> Shadow\u2019s Embrace: Darkness, Able to see thru and area considered diff terrain.\r\n---> Oblivion\u2019s Shroud: Turn invisible (10m). While invisible, adv on stealth check.\r\n \u25cf Oath Spells (Arms of Hadar, Silent image)\r\n\r\nRogue\r\n \u25cf Intimidation, Persuasion, Stealth, Deception\r\n \u25cf Expertise (Deception, Stealth)\r\n \u25cf Sneak Attack [roll:1d6]\r\n \u25cf Thieves' Cant (slang speak in code)\r\n\u25cf Cunning action\r\n\r\nBackground\r\n\u25cf ASI. Dex +2. Char +1\r\n\u25cf Darkvision. See 60ft in dark\r\n\u25cf Feline Agility. On move in combat, choose to x2 movement. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.\r\n\u25cf Cat's Claws. Climbing speed of 20 feet. Unarmed strikes deals slashing, [roll:1d4] + Str Mod\r\n\u25cf Cat's Talent. Proficiency in the Perception and Stealth.\r\n\u25cf Knightly Regard (civic orders)\r\n\r\nFeats\r\n\u25cf Dual Wielder (+1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one handed melee weapons you are wielding aren\u2019t light.)","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"151104, 741366, 741364, 741365, 760697, 760704, 184993","class_features":"458554, 432162","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"270047","retinue":"","spellbook_0_level_spells":"479832, 479882, 619645","spellbook_1_level_spells":"292099, 302983","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"45","temporary_hit_points":"0","hit_dice_used":"6","xp":"","inspiration":"","temporary_hit_points_current":"0","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"765002","world":""}