{"name":"Boom Hammer","item_type":"Weapon","attunement":"Must be Level 12 or higher.","item_needs_attunement":"1","properties":"[i]Hammer time... now with Explosions[br][b]Ammo(Bulletx4),\tLoading,\tSiege Weapon,\tSTR 18,\tTwo-handed[\/i][br]Base weapon: Maul \/ Hand Cannon[\/b]","armor_type":"None","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","description":"You have a +3 bonus to attack and damage rolls made with this magic weapon.\r\n[h2]Main attacks:[\/h2]\r\n[b]Burnig Maul.[\/b] Melee Weapon Attack: Str+Prof+3 to hit, reach 5ft., one target. Hit: [roll:1d12] Bludgeoning + [roll:1d8] fire damage.\r\n[br][b]Snub Cannon.[\/b] Ranged Weapon Attack: Dex+Prof+3 to hit, range 20\/60ft., one target. Hit: [roll:3d6+0] fire damage. Uses bullets.\r\n[h2]Weapon Art:[\/h2]\r\n[b]Boom Strike.[\/b] Melee Weapon Art: Str+Prof+3 to hit, reach 5ft., one target. Hit: [roll:4d10] Bludgeoning + 5 Fire damage. Uses bullets.\r\nAll creatures within 5ft of the target, not including you, take half the total damage dealt in thunder damage.\r\nYou can use this ability a number of times per day equal to your proficiency modifier.\r\nAdditional rules for Weapon Art's can be found here: [blocklink:688904]\r\n[h2]Complicated Properties[\/h2]\r\n[b]Ammo(Bullet x 4).[\/b] The Boom Hammer consumes 4 Bullets each time it's loaded.\r\n[br][b]Firearm[\/b] Cannon's damage is unaffected by ability scores.\r\n[br][b]Loading.[\/b] Reloading takes 1 action. You must have a free hand to do this.\r\n[br][b]Siege Weapon.[\/b] Deals double damage to objects, structures, and constructs.\r\n[br][b]STR 18.[\/b] You have disadvantage to hit unless you have a Strength score of 18 or higher.","rarity":"Very Rare","price":"","weight":"12 lb","source":"Excal-heim","image_gallery_id":"","tags":"art, Very rare, soulslike","isShared":"on","templateId":"2999","blockId":"689169","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"8903"}