{"name":"Grave Knight Farron","race":"Undead ","profession":"[blocklink:686917]","challenge_rating":"15 (13,000 XP)","proficiency_bonus":"","size":"Medium","languages":"Common, Undead, and Deep Speech","alignment":"Neutral Good","description":"Once a noble paladin, he was tricked into being a Grave Knight. A suicide soldier sent in to break the front lines. Since he first rose from the grave he has fallen dozens of times, always to rise again. Over the centuries he has grown decrepit, his skin a lifeless grey, his bones twisted and black, his memories all but forgotten.\r\n\r\nDrops: [blocklink:689170], [blocklink:1111826], and [blocklink:489068].","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"18","hit_points":"170 [roll:20d8+80]","strength":"20","dexterity":"18","constitution":"18","intelligence":"10","wisdom":"10","charisma":"20","movement_units":"","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"45","swim_movement":"","climb_movement":"","senses":"darkvision 60ft, Passive Perception 10","skills":"[roll:1d20+10|Intimidation +10]","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Cold, Necrotic, Poison","condition_immunities":"Charmed, Exhaustion, Poisoned.","spellcasting":"[row][col3]Uses CHA[\/col3][col3]Spell mod: 10[\/col3][col3]Spell Save DC: 18[\/col3][\/row]\r\n[b]At will[\/b] [blocklink:1289], [blocklink:700155](in actions)\r\n[br][b]3 times per day[\/b] [blocklink:1319], [blocklink:751710], Destructive Wave(in actions)\r\n[hr]\r\n[b]Grave Knight.[\/b]\r\nFarron will stay dead for 3 days before getting back up.\r\nHe also won't doge attacks, thus automatically failing all dex saves.\r\n[br][b]Soul Infusion.[\/b]\r\nFarron can make a new Dauntless Greatsword over the course of a week.\r\n[br][b]Grave Born.[\/b]\r\nAll Necrotic damage dealt by Farron causes the target's max HP to be reduced by the amount dealt.\r\nThis lasts until they finish a short rest.\r\n[br][b]Undead Fortitude.[\/b]\r\nIf Farron would be reduced to 0 hit points, he must make a Constitution saving throw with a DC of 5 + 1\/2 the damage taken, unless the damage is radiant.\r\nOn a success, he drops to 1 hit point instead.\r\n[br][b]Cape Swipe (Agony).[\/b]\r\nFollowing Farron's first melee attack this turn, the cloak will whip around him, following his momentum.\r\nAll creatures Farron chooses within 10 feet must make a DC 16 Dexterity saving throw.\r\nOn a failed save, they take [roll:1d8] necrotic damage.[\/b]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b][blocklink:1111826] (1\/day).[\/b]\r\nThe cloak of agony awakens for 1 minute allowing for (Agony) abilities to be used.\r\n[br][b]Multiattack.[\/b]\r\nFarron makes three melee attacks and casts one spell per turn. \r\n\r\n[b]Dauntless Greatsword.[\/b]\r\nMelee Weapon Attack: +13 to hit, reach 5ft., up to 2 targets.\r\nHit: 17 [roll:2d8+3+5] slashing.\r\n\r\n[b]Blade of Peril (Recharge 4-6).[\/b]\r\nMelee Weapon Art: +13 to hit, one target.\r\nHit: 31 [roll:4d8+13] piercing damage.\r\n[br]Farron leaps 40 feet in any direction, slamming his ultra greatsword into a creature within reach and\/or the ground.\r\nOn a hit, the target becomes stunned until Farron's next turn ends.\r\n\r\n[b]Lightning Spear.[\/b]\r\nRanged Spell Attack: [roll:1d20+7] to hit, Range 60 ft., one target.\r\nHit: 18 [roll:4d8] lightning\/force damage.\r\n\r\n[b]Destructive Wave (3\/day).[\/b]\r\nFarron strikes the ground, creating a wave of dark energy that rushes outwards.\r\nEach creature Farron chooses within a 45-foot-cone must succeed on a DC 18 Constitution save or take 35 [roll:10d6] necrotic damage and be knocked prone.\r\nA creature that succeeds on its saving throw takes half as much damage and isn't knocked prone.\r\n\r\n[b]Seeking Souls (Agony).[\/b]\r\nAs an action, Farron can expel [roll:1d8] soul fragments 15 feet into the air, which seek out 1 creature he chooses.\r\nThe fragments move as a swarm with a speed of 15 feet.\r\nAdditionally, they fall at a rate of 5 feet per turn.\r\n[br]Each fragment deals [roll:1d4] necrotic damage upon touching the target.\r\n[br]Should any fragments hit the ground or an object, they will leave a small dark circle.\r\nThis circle will be struck by lightning at the end of the next creature's turn, dealing [roll:1d6] lightning.","bonus_actions":"","reactions":"[b]Selfless nature.[\/b]\r\nFarron can throw himself into the way of an oncoming ranged attack to protect someone else.\r\nDoing so will cause him to automatically fail any saving throws, and his AC will be considered 0 for the attack.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"2625670","source":"Excal-heim","tags":"14n21, soulslike","isShared":"on","templateId":"3087","blockId":"671445","world":"d0a13b5e-ced8-4467-b78c-a22cd754684d","folder":"bfd88ee0-45dd-439f-82c8-1b08f1719180"}