{"name":"Minotaur","abilityscores":"+2 Str, +1 Con","size":"Medium","speed":"30 ft","languages":"Common and Abyssal","features":"[h2]Age[\/h2]\r\nNo one truly knows the age of minotaurs due to almost all of them dying before natural causes in the battlefield.\r\n\r\n[h2]Alignment[\/h2]\r\nMost minotaurs who join the Boros Legion lean toward lawful alignments, while those associated with the Cult of Rakdos or the Gruul Clans tend toward chaotic alignments.\r\n\r\n[h2]Horns[\/h2]\r\nYour horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.\r\n\r\n[h2]Goring Rush[\/h2]\r\nImmediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.\r\n\r\n[h2]Hammering Horns[\/h2]\r\nImmediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.\r\n\r\n[h2]Imposing Presence[\/h2]\r\nYou have proficiency in one of the following skills of your choice: Intimidation or Persuasion.","tabledata":"","tags":"","templateId":"23","blockId":"616064","world":"8304d2fa-8e1c-4ad7-9e90-623c55eba34e","folder":"4574","isShared":"on"}