{"name":"Duergar (Gray Dwarf)","abilityscores":"+2 Con, +1 Str","size":"Medium","speed":"25 ft","languages":"Common, Dwarvish, and Undercommon","features":"[h2]Age[\/h2]\r\nDwarves mature at the same rate as humans, but they\u2019re considered young until they reach the age of 50. On average, they live about 350 years.\r\n\r\n[h2]Alignment[\/h2]\r\nMost dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.\r\n\r\n[h2]Superior Darkvision[\/h2]\r\nAccustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.\r\n\r\n[h2]Dwarven Resilience[\/h2]\r\nYou have advantage on saving throws against poison, and you have resistance against poison damage (explained in the \u201cCombat\u201d section).\r\n\r\n[h2]Dwarven Combat Training[\/h2]\r\nYou have proficiency with the battleaxe, handaxe, light hammer, and warhammer.\r\n\r\n[h2]Tool Proficiency[\/h2]\r\nYou gain proficiency with the artisan\u2019s tools of your choice: smith\u2019s tools, brewer\u2019s supplies, or mason\u2019s tools.\r\n\r\n[h2]Stonecunning[\/h2]\r\nWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.\r\n\r\n[h2]Duergar Resilience[\/h2]\r\nYou have advantage on saving throws against illusions and against being charmed or paralyzed.\r\n\r\n[h2]Duergar Magic[\/h2]\r\nWhen you reach 3rd level, you can cast the enlarge\/reduce spell on yourself once with this trait, using only the spell\u2019s enlarge option. When you reach 5th level, you can cast the invisibility spell on yourself once with this trait. You don\u2019t need material components for either spell, and you can\u2019t cast them while you\u2019re in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.\r\n\r\n[h2]Sunlight Sensitivity[\/h2]\r\nYou have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.","tabledata":"","tags":"","templateId":"23","blockId":"614636","world":"8304d2fa-8e1c-4ad7-9e90-623c55eba34e","folder":"4574","isShared":"on"}