{"name":"Knight","race":"Any Humanoid","profession":"","challenge_rating":"3","size":"Medium","languages":"Common","alignment":"Any","description":"Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.\u00a0","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"18 (plate)","hit_points":"52 [roll: 8d8+16]","strength":"16","dexterity":"11","constitution":"14","intelligence":"11","wisdom":"11","charisma":"15","base_movement":"","fly_movement":"0","burrow_movement":"0","hover_movement":"0","swim_movement":"","climb_movement":"","senses":"passive Perception 10","skills":"","saving_throws":"Con [Roll:d20+4], Wis [roll:d20+2]","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Brave.[\/b] The knight has advantage on saving throws agains being frightened.","actions":"[b]Multiattack:[\/b] The knight makes two melee attacks.\r\n\r\n[b]Greatsword.[\/b] [i]Melee Weapon Attack:[\/i] [roll:d20+5] to hit, reach 5ft., one target. [i]Hit:[\/i] 10 [roll:2d6+3] slashing damage.\u00a0\r\n\r\n[b]Heavy Crossbow.[\/b] [i]Ranged Weapon Attack:[\/i] [roll:d20+2] to hit, range 100\/400ft., one target. [i]Hit:[\/i] 5 [roll:d10] piercing damage.\r\n\r\n[b]Leadership (Recharges after a Short or Long Rest).[\/b] For 1 minute the knight can utter a special command or warning whenever a non hostile creature that it can see within 30ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.\u00a0","reactions":"[b]Parry.[\/b] The knight adds 2 to its AC against one melee attack that would hit it. To do so , the knight must see the attacker and be wielding a melee weapon.\u00a0","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"Humanoid, Knight, NPC","templateId":"3087","blockId":"595524","world":"1137116a-c14b-4e03-8daf-524034dabf6e","folder":"3803","isShared":"on"}