{"name":"Artorius Kenos (Stheno)","class":"Harbinger","level":"1","background":"Leonidas- The True King","race":"Half-Elf","alignment":"","proficiency_bonus":"2","strength":"14","dexterity":"18","constitution":"20","intelligence":"14","wisdom":"18","charisma":"22","str_save":"2","dex_save":"6","con_save":"5","int_save":"2","wis_save":"4","cha_save":"8","hit_die":"8","total_hit_dice":"1","acrobatics":"4","animal_handling":"4","arcana":"4","athletics":"2","deception":"8","history":"2","insight":"6","intimidation":"6","investigation":"4","medicine":"4","nature":"2","perception":"8","performance":"6","persuasion":"8","religion":"2","sleight_of_hands":"4","stealth":"8","survival":"4","proficiencies":"Thieves Tools.\r\n\r\nLight Armor, Shields, Martial weapons, simple weapons, hand crossbows, longswords, rapiers, shortswords.\r\n\r\nLanguages:\r\nCommon, Elvish, +1 (Draconic)\r\n","armor_class":"15","hit_points":"13","initiative":"4","speed":"30","proficiences_and_languages":"","attacks":"Rapier|[roll 1d20+6] | [roll: 1d8+4]\r\nDagger | [roll:1d20+6] | [roll: 1d4+4]","spellcasting":"Spellcasting Ability: Charisma\r\nSpell Save DC: 16\r\nSpell Attack Bonus: 8\r\n\r\nCantrips: 2;  Level 1 spell slots: 2\r\n----------------------------------\r\nCantrips:\r\n\r\nFire Bolt\r\nCASTING TIME: 1 Action;  RANGE\/AREA:120 ft;  COMPONENTS: V, S; DURATION: Instantaneous; SCHOOL: Evocation; ATTACK\/SAVE:  Ranged DAMAGE\/EFFECT:Fire\r\n\r\nYou hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.\r\nThis spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).\r\n\r\nPrestidigitation\r\nLEVEL: Cantrip; CASTING TIME: 1 Action; RANGE\/AREA: 10 ft; COMPONENTS: V, S  DURATION: 1 Hour; SCHOOL: Transmutation; ATTACK\/SAVE: None; DAMAGE\/EFFECT: Utility\r\n\r\nThis spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:\r\n\u2022\tYou create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.\r\n\u2022\tYou instantaneously light or snuff out a candle, a torch, or a small campfire.\r\n\u2022\tYou instantaneously clean or soil an object no larger than 1 cubic foot.\r\n\u2022\tYou chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.\r\n\u2022\tYou make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.\r\n\u2022\tYou create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.\r\n\r\nIf you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.\r\n--------------------------\r\nLevel 1 - 2\/2\r\n\r\nShield\r\nLEVEL: 1st; CASTING TIME: 1 Reaction *; RANGE\/AREA: Self; COMPONENTS: V, S DURATION: 1 Round; SCHOOL: Abjuration; ATTACK\/SAVE: None; DAMAGE\/EFFECT: Warding\r\nAn invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.\r\n* - which you take when you are hit by an attack or targeted by the magic missile spell\r\n\r\nChaos Bolt\r\n1st-level evocation\r\nCasting Time: 1 action\r\nRange: 120 feet\r\nComponents: V, S\r\nDuration: Instantaneous\r\nYou hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below.\r\n1-Acid; 2-Cold; 3-Fire; 4-Force; 5-Lightning; 6-Poison; 7-Psychic; 8-Thunder.\r\nIf you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.\r\nA creature can be targeted only once by each casting of this spell.\r\n","equipment":"Rapier\r\nmelee weapon (finesse, sword)\r\nCategory: Items\r\nDamage: 1d8\r\nDamage Type: Slashing\r\nItem Rarity: Standard\r\n\r\nDaggerx2\r\nCategory: Items\r\nDamage: 1d4\r\nDamage Type: Piercing\r\nItem Rarity: Standard\r\n\r\nLeather Armor","personality_trait":"\u2022\tI am always calm, no matter what the situation. I never raise my voice or let my emotions control me.\r\n\u2022\tI am incredibly slow to trust. Those who seem the fairest often have the most to hide.\r\n\u2022\tI judge people by their actions, not their words.\r\n\u2022\tWhen I set my mind to something, I follow through no matter what gets in my way.\r\n\u2022\tI always want to know how things work and what makes people tick.\r\n\u2022\tMy favor, once lost, is lost forever.\r\n\u2022\tI can stare down a hellhound without flinching.","ideal":"\u2022\tMight. In life as in war, the stronger force wins. \r\n\u2022\tKnowledge. The path to power and self-improvement is through knowledge. \r\n\u2022\tFairness. We all do the work, so we all share in the rewards","bond":"\u2022\tSomething important was taken from me, and I aim to take it back.","flaw":"\u2022\tOnce I pick a goal, I become obsessed with it to the detriment of everything else in my life.\r\n\u2022\tI have trouble trusting.\r\n\u2022\tMost people scream and run when they see a demon. I stop and take notes on its anatomy.","features_and_traits":"(Dragon's Vow) End of all Things:  You can use your action to expend 5 hp or up to a max of 60 hp  to expel a burst of Fire in a 30 foot radius centered on you. All creatures within the area must make a Dexterity saving throw where the DC is equal to 8 + The number of HP  expended divide by 5 + Prof. On a failure, the target suffers 8d6 fire damage and is Feared until the end of their next turn. On a success, they take half Damage and are not Feared. The damage increases by 1d6 of past instance of 10. \r\nAlso on activation for 1 Min, You heal half of one instance of fire damage each turn. This Vow can use once per long rest.\r\n\r\nDragon Soul Stone(Arcane Focus) An artifact that carries the Soul of Leonidus in it. Giving you access to this Class and it\u2019s spells. For each kill or defeat of a Draconic creature this Stone absorbs their magic empowering Leonidus. If it is taken from you, you start weakening, if the stone has been more than 100 feet away from you for the past 48 hours. After this time frame you lose all levels in this class. If a creature tries to identify this item with a spell, it must succeed a DC 25 Wisdom saving throw or die outright. After which it may attempt a DC 35 Arcana check to see if it can successfully identify it. \r\n-----------------------\r\nSoul Armory\r\nAt 1st level, You may expend any level of spell slot and use your item interaction to create any Soul weapon you\u2019ve bonded with to the Dragon Soul Stone in your empty hand. You are proficient with it while you wield it. This weapon counts as magical for the purpose of bypassing resistance and immunity to non-magical attack. Weapons made this way count as an arcane focus.\r\n\r\nYour Soul weapon disappears if it is more than 5 feet away from you for 1 minute, you dismiss it, you use the feature again or if you die.\r\n\r\nYou can transform one magic weapon into your Soul weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. After which you can dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your Soul Bond thereafter. You can\u2019t affect an artifact or a sentient weapon with this ability. The weapon ceases to be your pact weapon when you die, if you perform the 1-hour ritual to bond with a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n-------------------\r\nSneak Attack\r\nBeginning at 1st level, you know how to strike subtly and exploit a foe\u2019s distraction. You can deal an extra 1d6 damage to one creature you hit with an attack if you have an advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don\u2019t need advantage on the attack roll if another enemy of the target is within 5 feet of you and you don\u2019t have disadvantage on the attack roll. \r\n\r\nExpertise\r\nAt 1st Level, choose two of your skill Proficiencies, or one of your skill Proficiencies and your proficiency with Thieves' Tools. Your Proficiency Bonus is doubled for any ability check you make that uses either of the chosen Proficiencies.\r\n_______________________\r\nRacial:\r\nDarkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can\u2019t discern color in Darkness, only Shades of Gray.\r\n\r\nFey Ancestry: You have an advantage on Saving Throws against being Charmed, and magic can\u2019t put you to sleep.\r\n_________","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"560235","world":"","isShared":"on"}