{"name":"Nullifier Captain","race":"humanoid (any race)","profession":"@[Wizard](profession:82a58394-bf02-4fe6-a090-fe70762e70de)","challenge_rating":"10","size":"Medium","languages":"Any six languages","alignment":"Lawful Good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"12 (15 with mage armor)","hit_points":"99 (18d8+18)","strength":"9","dexterity":"15","constitution":"14","intelligence":"19","wisdom":"12","charisma":"11","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Passive Perception 11","skills":"Arcana +8, History +8","saving_throws":"Int +8, Wis +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"The nullifier captain is a 13th level spellcaster, Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The nullifer captain has the following wizard spells prepared:\r\n\r\n[i][b]Cantrips (at will):[\/b][\/i] blade ward, dancing lights, mending, message, ray of frost\r\n[br]\r\n[i][b]1st-level (4 slots):[\/b][\/i] alarm*, mage armor*, magic missile, shield*\r\n[br]\r\n[i][b]2nd-level (4 slots):[\/b][\/i] arcane lock*. invisibility\r\n[br]\r\n[i][b]3rd-level (4 slots):[\/b][\/i] counterspell*, dispel magic*, fireball\r\n[br]\r\n[i][b]4th-level (4 slots):[\/b][\/i] banishment*, stoneskin*\r\n[br]\r\n[i][b]5th-level (4 slots):[\/b][\/i] cone of cold, wall of force\r\n[br]\r\n[i][b]6th-level (4 slots):[\/b][\/i] flesh to stone, globe of invulnerability*\r\n[br]\r\n[i][b]7th-level (4 slots):[\/b][\/i] symbol*, teleport\r\n[br]\r\n*Abjuration spell of 1st level or higher\r\n\r\n[b][i]Arcane Ward.[\/i][\/b] The nullifer captain has a magical ward that has 30 hit points. Whenever the nullifer captain takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the captain takes any remaining damage. When the nullifier captain casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[i][b]Quarterstaff.[\/b] Melee Weapon Attack:[\/i] +3 to hit, reach 5ft., one target. [i]Hit:[\/i] 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"Nullifier","templateId":"3087","blockId":"556016","world":"ef2eb31c-e866-4ca8-afd6-73d234acf363","folder":"","isShared":"on"}