{"name":"Aurora \u00cblen Anor\u00ed","class":"Druid","level":"5","background":"Hermit","race":"Dryad","alignment":"Lawful Neutral","proficiency_bonus":"3","strength":"14","dexterity":"10","constitution":"16","intelligence":"8","wisdom":"18","charisma":"12","str_save":"2","dex_save":"0","con_save":"3","int_save":"2","wis_save":"7","cha_save":"1","hit_die":"8","total_hit_dice":"5","acrobatics":"0","animal_handling":"7","arcana":"-1","athletics":"2","deception":"1","history":"-1","insight":"4","intimidation":"1","investigation":"-1","medicine":"7","nature":"2","perception":"4","performance":"1","persuasion":"1","religion":"2","sleight_of_hands":"0","stealth":"0","survival":"4","proficiencies":"Herbalism Kit\r\nPan Flute","armor_class":"14","hit_points":"38","initiative":"0","speed":"30 feet (9 m)","proficiences_and_languages":"Armor Proficiencies: Light Armor, Medium Armor, Shields\r\n\r\nWeapon Proficiencies:. Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear\r\n\r\nTool Proficiencies: Herbalism kit\r\n\r\nLanguages: Common, Sylvan, Elvish, Druidic","attacks":"Weapon | Range | Attack | Damage | Type\r\nReturning Javelin +1 | 30\/120 ft. | [roll:1d20+6] | [roll:1d6+3] | piercing\r\nReturning Javelin +1 (with Zen Archery) | 30\/120 ft. | [roll:1d20+8] | [roll:1d6+5] | piercing","spellcasting":"You can cast druid spells as rituals. You can prepare 9 spells (WIS mod + lvl) from the druid spell list. You can use a druidic focus as your spellcasting focus.","equipment":"[ul][li]Returning Javelin +1[\/li]\r\n[li]Druidic Focus[\/li]\r\n[li]Scroll, Fog Cloud[\/li]\r\n[li]Scroll, Beast Bound[\/li]\r\n[li]Scroll, Faerie Fire[\/li]\r\n[li]Scroll, Absort Elements[\/li]\r\n[li]Scroll, Animal Friendship[\/li]\r\n[li]Scroll, Rot[\/li][\/ul]","personality_trait":"I am utterly serene, even in the face of disaster. I\u2019ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.","ideal":"Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)","bond":"Should my discovery come to light, it could bring ruin to the world.","flaw":"I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.","features_and_traits":"[h3]RACIAL FEATURES[\/h3]\r\n[b]Tree Bound:[\/b] The tree a Dryad is linked to is tied with her very lifeforce. The dryad will feel any damage done to the tree if it was inflicted upon herself. When a Dryad dies they will leave behind a seed that when planted will grow into a new dryad tree. The Dryad created by this tree is often considered the child of the dryad. The child will have no memories of the dryad that bore the seed.\r\n\r\n[b]Darkvision:[\/b] You have superior vision in dark and dim conditions. You can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light light. You can't discern color in darkness, only shades of gray.\r\n\r\n[b]Dryad Age:[\/b] You age just like a tree, very slowly, which means you can live anywhere from a few hundred years to a few thousands.\r\n\r\n[b]Blend in:[\/b] You have advantage on Stealth checks made to hide amongst foliage or near a huge group of trees.\r\n\r\n[b]Nature Whisperer:[\/b] After living in the forest for your whole life you can communicate with beasts and plants as if they share a language.\r\n\r\n[b]Photosynthesis:[\/b] Being a plant based life form, you create your food through Photosynthesis, being in sunlight will regenerate 1d4 health per hour, likewise, if you aren't in sunlight for two days you will start to decay.\r\n\r\n[b]Tree Stride:[\/b] Over time you have learned the skill of using trees as a type of transportation. Once a turn, You can use 10 feet of your movement to step magically into one living tree within your reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.\r\n\r\n[b]Seed of Far Travel:[\/b] You have learned how to travel far from your tree. By taking a seed (Acorn, Pinecone, Etc) from your tree and performing an hour-long ritual on it, you can bind that seed to your tree. This seed will act as your tree as you travel and you will suffer no ill effects from being away from your tree as long as you have it. In addition you can perform and hour long ritual with your seed and any living tree that is large or bigger to temporary link that tree to yours. For one minute after this you can use your tree stride ability to jump to your tree as though the tree you performed the ritual on was within 60ft of it.\r\n\r\n[h3]CLASS FEATURES[\/h3]\r\n[b]Druid Circle: Circle of Seasons:[\/b] You choose to identify with a circle of druids. \r\n\r\nDruids of the Circle of Seasons learn early in their trials that all things are transient. All things that live must die, and those things that don\u2019t live are worn away by the wind and rain.\r\n\r\nAs a druid of the seasons, you embody nature\u2019s invisible hand. Whether through famine or pestilence, flood or fire, you revere the world\u2019s natural cycle of destruction and rebirth. Your connection to the natural cycles of life and death allows you to burn nature\u2019s enemies and renew her allies.\r\n\r\n[b]Bonus Cantrip:[\/b] Starting at 2nd level, you learn one additional druid cantrip of your choice.\r\n\r\n[b]Shroud of Seasons:[\/b] Starting at 2nd level, you can embrace friend or foe under nature\u2019s shroud.\r\n\r\nAs an action, you can expend one use of your Wild Shape and choose one creature you can see within 60 feet of you that has at least 1 hit point. That creature must make a Constitution saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following options, which takes effect at the start of the creature\u2019s next turn and lasts for up to 1 minute while you concentrate it. \r\n\r\nAs a bonus action, you cause nature to focus directly on the creature to much greater effect.\r\n\r\n[ul][li][b]Deep Winter\u2019s Freeze:[\/b] Frost covers the target\u2019s skin. Its movement speed is reduced by 10 feet. Using your bonus action, it takes cold damage equal to 1d4 + your Wisdom modifier.[\/li]\r\n\r\n[li][b]Fade Rot:[\/b] A creature is afflicted with pestilence and disease, causing it to suffer one level of exhaustion, and regains only half the normal healing from spells and effects. Using your bonus action, it takes necrotic damage equal to your Wisdom modifier (minimum of 1 damage).[\/li]\r\n\r\n[li][b]Harvestide:[\/b] The season of harvest reaps the bounty and readies the land for renewal. A creature under the shroud can use its bonus action on its turn to be showered in radiant energy, and regains hit points equal to 1d4 + your Wisdom modifier.[\/li]\r\n\r\n[li][b]Wildflame:[\/b] As a bonus action, you cause flames to flash across the target dealing 1d6 fire damage, and causes the target to ignite in flames. At the start of each of its turns, or until the shroud ends, the target takes fire damage equal to your Wisdom modifier (minimum of 1) and sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as being submerged in water).[\/li][\/ul]","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"2","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"85, 111,","class_features":"13851, 119869","creatures_and_mounts":"","possessions_and_property":"312463,120295, 166963, 166963, 407252, ","racestatblock":"","retinue":"","spellbook_0_level_spells":"375146, 374158, 539343, 539347","spellbook_1_level_spells":"372283, 379246, 539354, 439863, 539357","spellbook_2_level_spells":"383799,376093","spellbook_3_level_spells":"539361,539362","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"38","temporary_hit_points":"0","hit_dice_used":"5","xp":"","inspiration":"0","temporary_hit_points_current":"0","conditions":"","class_resource_remaining":"2 wild shapes","available_1st_level_spellslots":"4","available_2nd_level_spellslots":"2","available_3rd_level_spellslots":"2","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"dryad, druid","isShared":"on","templateId":"404","blockId":"539073","world":"983d4701-7e83-490f-b114-01e30496390e","folder":""}