{"name":"Bane Infantry","race":"Mixed, Non-Small","profession":"","challenge_rating":"1","size":"Medium","languages":"Empirical","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"15","hit_points":"19 [roll:2d12+6]","strength":"16","dexterity":"14","constitution":"16","intelligence":"8","wisdom":"10","charisma":"10","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"","skills":"","saving_throws":"Strength, Constitution","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing and Slashing","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Rage: As a Bonus Action, the Bane Infantry can enter into a Rage which gives them resistance to bludgeoning, piercing, and slashing damage. They also get an extra +2 to damage rolls and advantage on strength checks and saving throws.\r\n\r\nUnarmored Defense: When not wearing any armor, AC equals 10+Dex Mod+Con Mod.","actions":"[b]Greatsword.[\/b] [i]Melee Weapon Attack: [\/i]+5 to hit, reach 5ft., one target. [i]Hit: [\/i]10[roll:2d6+3] slashing damage","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"","isShared":"on","templateId":"3087","blockId":"533872","world":"13c96352-7c6b-4e5c-ac78-bff256a867aa","folder":""}