{"name":"Chevalla Embreth","class":"Artificer","level":"3","background":"Izzet Engineer","race":"Kobold","alignment":"Neutral Good","proficiency_bonus":"2","strength":"10","dexterity":"15","constitution":"11","intelligence":"17","wisdom":"15","charisma":"11","str_save":"","dex_save":"","con_save":"","int_save":"","wis_save":"","cha_save":"","hit_die":"8","total_hit_dice":"1","acrobatics":"2","animal_handling":"2","arcana":"5","athletics":"0","deception":"0","history":"5","insight":"2","intimidation":"0","investigation":"5","medicine":"2","nature":"3","perception":"4","performance":"0","persuasion":"0","religion":"3","sleight_of_hands":"2","stealth":"2","survival":"2","proficiencies":"","armor_class":"16","hit_points":"13","initiative":"2","speed":"30","proficiences_and_languages":"Armor: Light armor, medium armor, shields\r\nWeapons: Simple weapons\r\nTools: Thieves\u2019 tools, tinker\u2019s tools, one type of artisan\u2019s tools of your choice\r\nSaving Throws: Constitution, Intelligence\r\nSkills: Arcana, Perception, investigation, history","attacks":"","spellcasting":"Spellcasting\r\nYou have studied the workings of magic, how to channel it through objects, and how to awaken it within them. As a result, you have gained a limited ability to cast spells. To observers, you don\u2019t appear to be casting spells in a conventional way; you look as if you\u2019re producing wonders through various items.\r\n\r\nTools Required\r\nYou produce your artificer spell effects through your tools. You must have a spellcasting focus \u2013 specifically tinker\u2019 tools or some kind of artisan\u2019s tool \u2013 in hand when you cast any spell with this Spellcasting feature. You must be proficient with the tool to use it in this way.\r\n\r\nAfter you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.\r\n\r\nCantrips (0-Level Spells)\r\nAt 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table.\r\n\r\nWhen you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list.\r\n\r\nPreparing and Casting Spells\r\nThe Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell\u2019s level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn\u2019t remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent in tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list.\r\n\r\nSpellcasting Ability\r\nIntelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Intelligence modifier\r\n\r\nRitual Casting\r\nYou can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared.","equipment":"","personality_trait":"I have a hard time staying focused on... oh, and my brain tends to jump from one... did I mention focus?\r\nIt's not magic\u2014or anything, really\u2014if you do it only halfway. Whatever I do, I give it all I've got.","ideal":"Discovery. Every experiment has the potential to reveal more secrets of the multiverse.","bond":"I'm convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.","flaw":"I tend to ignore sleep for days when I'm conducting research, often at the expense of my own health and safety.","features_and_traits":"Feature: Urban Infrastructure\r\nThe popular conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture\u2014primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.\r\n\r\nYou have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions.","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"[block:105]\r\n[block:105] \r\n[block:120]\r\n[block:122]\r\n[block:321199]","class_features":"[block:214067]\r\n[block:214067]","creatures_and_mounts":"[block:191]\r\n[block:191]","possessions_and_property":"","racestatblock":"[block:202319]\r\n[block:202319]","retinue":"","spellbook_0_level_spells":"[block:478719][block:478719][block:479806]","spellbook_1_level_spells":"[block:344047][block:344047][block:479894][block:479894]","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"527624","world":""}