{"name":"Tressym","challenge_rating":"0","types":"Montrosity","size":"Tiny","languages":"understands Common but can't speak","alignment":"Chaotic Neutral","description":"","suggested_environments":"","armor_class":"12","hit_points":"5 (2d4)","strength":"3","dexterity":"15","constitution":"10","intelligence":"11","wisdom":"12","charisma":"12","base_movement_in_ft":"40","fly_movement_in_ft":"40","hover_movement_in_ft":"0","burrow_movement_in_ft":"0","swim_movement_in_ft":"0","climb_movement_in_ft":"30","senses":"darkvision 60 ft., passive Perception 15","skills":"Perception +5, Stealth +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight\r\n\r\nFamiliar. With the DM's permission, a person who casts the find familiar spell can choose to conjure a tressym in stead of a normal cat.\r\n\r\nKeen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.\r\n\r\nPoison Sense. The tressym can detect whether a substance is poisonous by taste, touch, or smell.","actions":"Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"1468278","tags":"familiar, monstrosity, tiny, chaotic, neutral","templateId":"2991","blockId":"512138","world":"406f7d0a-d7dd-45ed-85b1-5c29fc28752d","isShared":"on"}