{"name":"Lelaila Goldtongue","class":"Bard","level":"3","background":"Charlatan","race":"Tiefling","alignment":"Chaotic Neutral","proficiency_bonus":"2","strength":"9","dexterity":"15","constitution":"9","intelligence":"12","wisdom":"13","charisma":"20","str_save":"-1","dex_save":"4","con_save":"-1","int_save":"1","wis_save":"1","cha_save":"7","hit_die":"8","total_hit_dice":"3","acrobatics":"2","animal_handling":"1","arcana":"1","athletics":"-1","deception":"7","history":"1","insight":"1","intimidation":"5","investigation":"1","medicine":"1","nature":"1","perception":"1","performance":"7","persuasion":"7","religion":"1","sleight_of_hands":"4","stealth":"2","survival":"1","proficiencies":"Proficiency: Deception, Sleight of Hand\r\nExpertise: Performance, Persuasion\r\n\r\nLanguages: Common and infernal","armor_class":"14","hit_points":"20","initiative":"2","speed":"30ft","proficiences_and_languages":"Armor: Light armor\r\nWeapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\nTools: Pan flute, lute, violin, Disguise Kit, Forgery Kit","attacks":"Rapier | [roll:1d20+4] | [roll:1d8+2]\r\nDagger | [roll:1d20+4] | [roll:1d4+2]","spellcasting":"Save DC = 15\r\n- Cantrips\r\nMinor Illusion, Prestidigitation, Vicious Mockery\r\n- 1st level\r\nSleep, Thunderwave, Charm Person, Cure Wounds\r\n- 2nd level\r\nHeat Metal, Cloud Of Daggers","equipment":"Weapon(s): Rapier, dagger\r\nInstrument: Violin\r\nArmor: Leather Armor\r\nTools: Disguise kit (Entertainer's pack)\r\nMiscellanious: Entertainer's pack, a set of weighted dice, a set of fine clothes\r\n\r\nMoney: 15 gold","personality_trait":"I always try to be the center of attention, and I will always hog the spotlight if I can.","ideal":"I wish to become legendary.","bond":"I will stop at nothing to gain a following, even if it endangers me or others.","flaw":"I can be rather egotistical and forgo morality if it means I can become famous.","features_and_traits":"- Bloodline of Glasya:\r\nDex +1 and you know the Minor Illusion cantrip. When you reach 3rd level you can cast Disguise Self once as a 2nd-level spell per long rest.\r\n- Hellish Resistance:\r\nYou have resistance to fire damage.\r\n- Darkvision:\r\nYou can see in dim light as if it were bright light up to 60ft, and in darkness if it were dim light. You can't discern color in the dark, only shades of gray.\r\n\r\n- Bardic Inspiration:\r\nYou use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\n- Jack of All Trades:\r\nStarting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.\r\n- Song of Rest:\r\nYou can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.\r\n- Expertise:\r\nChoose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nCollege of Glamour\r\n- Mantle Of Inspiration:\r\nAs a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.\r\n- Enthralling Performance:\r\nIf you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.\r\nIf a target succeeds on its saving throw, the target has no hint that you tried to charm it.\r\nOnce you use this feature, you can\u2019t use it again until you finish a short or long rest.\r\n\r\n- False Identity:\r\nYou have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.","total_spell_slots_1":"4","total_spell_slots_2":"2","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"82, 113, 170, 343520","class_features":"314973","creatures_and_mounts":"","possessions_and_property":"288611","racestatblock":"201939","retinue":"","spellbook_0_level_spells":"226713, 227408, 331186","spellbook_1_level_spells":"172425, 172444, 253660, 253673","spellbook_2_level_spells":"184542, 184491","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"505646","world":""}