{"name":"Mega","class":"Warlock","level":"2","background":"Knight (Mercenary)","race":"High Elf","alignment":"Chaotic Good","proficiency_bonus":"2","strength":"12","dexterity":"16","constitution":"15","intelligence":"18","wisdom":"12","charisma":"18","str_save":"1","dex_save":"3","con_save":"2","int_save":"4","wis_save":"3","cha_save":"6","hit_die":"8","total_hit_dice":"2","acrobatics":"3","animal_handling":"1","arcana":"6","athletics":"1","deception":"6","history":"6","insight":"1","intimidation":"4","investigation":"4","medicine":"1","nature":"4","perception":"3","performance":"4","persuasion":"6","religion":"4","sleight_of_hands":"3","stealth":"3","survival":"1","proficiencies":"WEAPONS: Simple, Longswords, Shortswords, Longbows, Shortbows, \r\n \r\nARMOR: Light\r\n \r\nTOOLS: Gaming (Blackjack)\r\n \r\nLANGUAGES: Common, Elvish, Dwarvish, Infernal","armor_class":"14","hit_points":"17","initiative":"3","speed":"30","proficiences_and_languages":"","attacks":"Eldritch Blast (120ft) | [roll:1d20+6] | [roll:1d10+4]\r\nShortsword | [roll:1d20+5] | [roll:1d6+3]\r\nLight crossbow (2-handed, 80\/320) | [roll:1d20+5] | [roll:1d8+3]","spellcasting":"Spell Attack: +6\r\nSpell Save DC: 14\r\n\r\nSPELLS KNOWN\r\nCantrips: Mage Hand, Eldritch Blast, Minor Illusion\r\nLvl 1: Hellish Rebuke, Charm Person, False Life (cast at will without a spell slot)\r\n\r\nSPELL SLOTS PER LONG REST\r\nLvl 1: 2","equipment":"GP: 25\r\nHealth Potions:\r\n\r\nWeapons: shortsword, Light crossbow\r\nArmor: Leather\r\nKnight Gear: Signet ring, Squire, Groom, Servant","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"ELF TRAITS\r\nDarkvision, Cannot be magically put to sleep, Advantage on saving throws against being charmed\r\n\r\nELDRITCH INVOCATIONS\r\nAgonizing Blast: Add Charisma modifier to Eldritch Blast\r\nFiendish Vigor: You can cast False Life at will without having to use a spell slot.\r\n\r\nFEY PRESENCE\r\nOne use per Short\/Long rest. Due to the fact you've made a pact with a demon, you can ooze a beguiling and fearsome presence when you want to. As an action, you can cause creatures within 10ft of you to make a Wisdom saving throw against your spell save DC. Fail = they are all charmed or frightened (your choice) by you until the end of your next turn.\r\n\r\nRETAINERS\r\nYou have a squire, groom, and a servant that you can ask to carry out certain duties for you. They will not fight for you or follow you into dangerous areas. They will leave if they are frequently endangered or abused.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"500192","world":"ded865ed-8985-4a10-b5b3-e0692e0d5dd0","folder":""}