{"name":"Ingmar","class":"Warlock (Fiend)","level":"3","background":"Haunted one","race":"Fallen aasimar","alignment":"Chaotic good","proficiency_bonus":"","strength":"8","dexterity":"12","constitution":"16","intelligence":"9","wisdom":"15","charisma":"18","str_save":"","dex_save":"","con_save":"","int_save":"","wis_save":"4","cha_save":"6","hit_die":"8","total_hit_dice":"3","acrobatics":"","animal_handling":"","arcana":"1","athletics":"","deception":"6","history":"","insight":"","intimidation":"","investigation":"","medicine":"","nature":"","perception":"","performance":"","persuasion":"","religion":"","sleight_of_hands":"","stealth":"","survival":"","proficiencies":"","armor_class":"12","hit_points":"26","initiative":"1","speed":"30","proficiences_and_languages":"","attacks":"Spear | [roll:1d20+3] | [roll:1d6+1]","spellcasting":"Spell save DC: 14\r\nSpell attack mod: +6\r\n","equipment":" A monster hunter\u2019s pack, a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table after this background). Also gain a set of common clothes and 1 sp.","personality_trait":"I live for the thrill of the hunt. I spend money freely and live life to the fullest, knowing that tomorrow I might die.","ideal":"I like to know my enemy\u2019s capabilities and weaknesses before rushing into battle.","bond":"I would sacrifice my life and my soul to protect the innocent.","flaw":"I feel no compassion for the dead.","features_and_traits":"Celestial Resistance:\r\nYou have resistance to necrotic damage and radiant damage.\r\nHealing Hands:\r\nAs an action, you can touch a creature and cause it to regain a number of hit points equal to your level.\r\nOnce you use this trait, you can't use it again until you finish a long rest.\r\nNecrotic Shroud:\r\nStarting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back.\r\nThe instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.\r\nYour transformation lasts for 1 minute or until you end it as a bonus action.\r\nDuring it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell.\r\nThe extra necrotic damage equals your level.\r\nOnce you use this trait, you can't use it again until you finish a long rest\r\nPact of the Chain: You can pick a familiar. (Mine is a Quasit)","total_spell_slots_1":"","total_spell_slots_2":"2","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"121, 156149, 167750, 82","class_features":"45674","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"165608","retinue":"","spellbook_0_level_spells":"169257, 138907, 169111","spellbook_1_level_spells":"170043, 172249","spellbook_2_level_spells":"184543, 184491","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"488511","world":"7ae72284-936b-443d-a92f-254212c45afb","folder":"","isShared":"on"}