{"name":"Cinders","class":"Blade Singer","level":"3\/1","background":" Inheritor","race":"Fire Genasi","alignment":"","proficiency_bonus":"2","strength":"18","dexterity":"18","constitution":"18","intelligence":"18","wisdom":"16","charisma":"16","str_save":"6","dex_save":"4","con_save":"6","int_save":"4","wis_save":"3","cha_save":"3","hit_die":"10","total_hit_dice":"3","acrobatics":"6","animal_handling":"3","arcana":"6","athletics":"6","deception":"3","history":"6","insight":"3","intimidation":"3","investigation":"4","medicine":"3","nature":"4","perception":"3","performance":"3","persuasion":"3","religion":"4","sleight_of_hands":"4","stealth":"4","survival":"3","proficiencies":"Arcana\r\nAthletics\r\nAcrobatic\r\nHistory","armor_class":"19","hit_points":"50","initiative":"4","speed":"30","proficiences_and_languages":"Armor: light armor, medium armor, heavy armor, shields\r\nWeapons: simple weapons, martial weapons\r\nInstruments: Lyre\r\n\r\nCommon, Primordial, Celestial","attacks":"Rapier +1 hit and attack 1d8+dex","spellcasting":"Eldritch Knight-\r\n\r\nCantrips:\r\nProduce Flame\r\nBooming Blade\r\nLightning Lure\r\n\r\n1st Level Spells:\r\nBurning Hands\r\nShield\r\nChromatic Orb\r\nIce Knife\r\n\r\n\r\nWizard-\r\n\r\nCantrips:\r\nRay of Frost\r\nPrestidigitation\r\nChill Touch\r\n\r\n1st Level Spell:\r\nFind Familiar\r\nWitch Bolt\r\nIdentify\r\nMagic Missile\r\nColor Spray\r\nCatapult","equipment":"Shield\r\n+1 Rapier\r\nExplorer's Pack\r\nLight Crossbow\r\nCrossbow Bolts (20)\r\n400p\r\nLyre\r\nFreeRunner Leather Armour\r\nWitches Brew Tea Pot \r\nRing of Bush Growing\r\nMechanical Magic Shield \r\n5x Health potions \r\nBag of Holding \r\n4 doses of Hell Hound\r\n135gp party funds\r\nManticore Head\r\n","personality_trait":"","ideal":"","bond":"Old blood that will be here longer than most other nobility","flaw":"Money is meaningless \r\nMagic Has a deflated Value\r\n","features_and_traits":"Feats: War Caster\r\nFighting Style: Defense\r\nFree Runner Armor: While wearing this armor, you feel light on your feet and agile. When you make a long jump onto or alongside a wall or similar surface that isn't slippery for the first time on your turn, you can move along that wall for the length of the jump during the move. While on that surface, you can make a second jump, provided you have the movement to do so.\r\n","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"471540","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"137548,137553","retinue":"","spellbook_0_level_spells":"372180, 375977, 377667, 375153, 375178, 377670","spellbook_1_level_spells":"377623 ,372182, 371336, 376010, 372383, 374278, 376269, 372206, 375062, 376794","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"460772","world":"","folder":""}