{"name":"Wild Magic Surge - Air","random_dice_table":"[b]d20|%|Spell Effect[\/b]\r\n01|-|Magiapere eruption. You and your target(s) take maximum damage from the spell cast if damage is included in the spell, if a saving throw is required both you and the target(s) automatically fail. Roll a d20, if your result is less than 10, roll on the Magiapere table.\r\n02-03|-|Magiapere eruption, roll on the Magiapere table.\r\n04-05|-1%|Roll on this table again, take the new roll. Reduce Magiapere by 1%\r\n06-07|+1%|Your spell is up cast by 1 spell slot level, maximum of 9. Increase Magiapere by 1%.\r\n08-09|-2%|Your spell is down cast by 2 spell slot levels, minimum of 1. Reduce Magiapere by 2%.\r\n10-11|-|Your target must make a strength saving throws, on a failure the target is knocked back 15ft as a gust of wind bursts in front of them, dealing 2d6 thunder damage.\r\n12-13|-|Your movement speed increases by 10ft for 1d4 minutes.\r\n14-15|+2%|You are lifted up in the air by a swirling vortex for 1d4 rounds. You gain a flight speed of 25ft. While flying you gain +1d4 thunder damage to all attacks. Increase Magiapere by 2%.\r\n16|-|All of your spells are now melee spell attacks for 1d4 minutes but now knockback the target 10ft.\r\n17|-|Your spell reduces the target's movement speed by 15ft and deals an additional 2d6 thunder damage.\r\n18-19|-2%|Reduce Magiapere by 2%.\r\n20|-|The path from you to the target creates a gust of wind, forcing all creatures within to roll a strength saving throw or be launched 15ft in a random direction ([i]1d8; 1 North, 2 North East, 3 East, 4 South East, 5 South, 6 South West, 7 West, 8 North West[\/i]) and suffer 1d6 thunder damage per spell slot level.","tags":"Element, Magic, Spell, Table, Random, Wild Magic, Air","isShared":"on","templateId":"79","blockId":"459053","world":"214f4fe2-7ed2-4d77-8565-8cb3f58b8d81","folder":""}