{"name":"Ivor","class":"Wizard (transmutation)","level":"4","background":"Sage (Wizard\u2019s apprentice)","race":"Genasi (Fire)","alignment":"Lawful Evil","proficiency_bonus":"","strength":"8","dexterity":"10","constitution":"14","intelligence":"18","wisdom":"12","charisma":"10","str_save":"","dex_save":"","con_save":"","int_save":"5","wis_save":"3","cha_save":"","hit_die":"6","total_hit_dice":"3","acrobatics":"","animal_handling":"","arcana":"5","athletics":"","deception":"","history":"","insight":"","intimidation":"","investigation":"","medicine":"3","nature":"","perception":"","performance":"","persuasion":"","religion":"","sleight_of_hands":"","stealth":"","survival":"","proficiencies":"","armor_class":"10","hit_points":"25","initiative":"0","speed":"30 Walking 50 Flying","proficiences_and_languages":"Daggers, darts, slings, quarterstaffs, light crossbows","attacks":"Dagger | [roll:1d20+2] | [roll:1d4+2]","spellcasting":"Spell attack bonus: +4\r\nSpell save DC: 16","equipment":"","personality_trait":"I\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others. I always look for ways to empower my magic as its my most important aspect.","ideal":"Knowledge is the path to power and domination.","bond":"I have an ancient text that holds terrible secrets that must not fall into the wrong hands. ","flaw":"It will take a lot to tear me away from an opportunity to gain knowledge.","features_and_traits":"Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\nTransmutation Savant: Beginning when you select this school at 2nd level, the gold and time you must spend to copy a transmutation spell into your spellbook is halved. \r\n Minor Alchemy: Starting at 2nd level when you select this school, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 30 litres of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance. ","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"113, 98936, 125717, 98950, 244543","class_features":"45680","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"137553","retinue":"","spellbook_0_level_spells":"169292, 169111, 169288, 169273","spellbook_1_level_spells":"170049, 344047, 172398, 172229","spellbook_2_level_spells":"184578, 172868, 184172","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"446493","world":"7ae72284-936b-443d-a92f-254212c45afb","folder":""}