{"name":"Sable GentleWind","class":"Fighter (2) Sorcerer(1)","level":"3","background":"","race":"Tabaxi","alignment":"NG","proficiency_bonus":"2","strength":"8","dexterity":"20","constitution":"12","intelligence":"10","wisdom":"14","charisma":"17","str_save":"-0","dex_save":"7","con_save":"3","int_save":"-0","wis_save":"4","cha_save":"7","hit_die":"10","total_hit_dice":"3","acrobatics":"7","animal_handling":"2","arcana":"0","athletics":"-2","deception":"3","history":"0","insight":"4","intimidation":"3","investigation":"0","medicine":"2","nature":"0","perception":"4","performance":"3","persuasion":"5","religion":"0","sleight_of_hands":"5","stealth":"7","survival":"4","proficiencies":"Cat Talent - pro. stealth & Perception.\r\nFighter Talents - Pro Acrobatics & Survival\r\nSorcerer Talents - Pro Insight & Persuasion","armor_class":"16","hit_points":"29","initiative":"5","speed":"30","proficiences_and_languages":"armor - All armor, shields (sorc) None\r\nWeapons - Simple weapons, martial weapons (sorc) Daggers, darts, slings, quarterstaffs, light crossbows","attacks":"Dagger | [roll:1d20+7] | [roll:1d4]\r\nDagger Thrown | [roll:1d20+9] | [roll:1d4]\r\nRapier | [roll:1d20+7] | [roll:1d8]\r\nLight Crossbow | [roll:1d20+9] | [roll:1d8]\r\nLongbow | [roll:1d20+9] | [roll:1d8]","spellcasting":"DC - 15 saves Mod - 5","equipment":"Dagger 1d4 PFLT (20\/60)\r\nRapier 1d8 PF\r\nLight Crossbow 1d8 P (80\/320) Loading, 2 handed (40 bolts\r\nLongbow 1d8 P (150\/600) Heavy. 2 handed (20 arrows)\r\nWhip 1d4 SFR\r\n","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Darkvision 60ft\r\nFeline Agility -- Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move O feet on one of your turns.\r\n\r\nCat's Claws -- Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"82, 235, 122, 125717, 113, 98936, 231, 170","class_features":"271361, 12115","creatures_and_mounts":"","possessions_and_property":"The clothes on his back.","racestatblock":"78189","retinue":"","spellbook_0_level_spells":"363776, 364593, 364624, 373872","spellbook_1_level_spells":"365485, 378444","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"419398"}