{"name":"Arina","class":"Cleric","level":"11","background":"Sage","race":"Hill Dwarf","alignment":"Neutral Good","proficiency_bonus":"4","strength":"8","dexterity":"10","constitution":"14","intelligence":"14","wisdom":"16","charisma":"13","str_save":"-1","dex_save":"0","con_save":"2","int_save":"2","wis_save":"6","cha_save":"4","hit_die":"8","total_hit_dice":"10","acrobatics":"0","animal_handling":"3","arcana":"6","athletics":"1","deception":"1","history":"6","insight":"7","intimidation":"1","investigation":"2","medicine":"7","nature":"2","perception":"3","performance":"1","persuasion":"1","religion":"2","sleight_of_hands":"0","stealth":"1","survival":"3","proficiencies":"[u]Armour[\/u]\r\n[br]Light, Medium, Heavy and Shields\r\n[br][u]Weapons[\/u]\r\n[br]Simple, Handaxe, Battleaxe, Light Hammer, Warhammer\r\n[br][u]Tools[\/u]\r\n[br]Brewer's Tools\r\n\r\nAcrobatics\r\n\r\nProficient in Medicine, History, Arcana and Insight","armor_class":"20","hit_points":"100","initiative":"0","speed":"25","proficiences_and_languages":"[u]Languages[\/u]\r\n[br]Common, Dwarvish, [b]Two more[\/b]","attacks":"Weapon|Attack|Damage|Notes\r\nScimitar|[roll:1d20-1]|[roll: 1d6-1] Slashing\r\nDivine Spear [1H]|[roll:1d20+5]|[roll: 1d8+1] Piercing [roll: 2d4] Radiant\r\nDivine Spear [2H]|[roll:1d20+5]|[roll: 1d10+1] Piercing [roll: 2d4] Radiant\r\nWord of Radiance|[b]CON Save[\/b] DC14|[roll: 2d6] Radiant|Affects all creatures you can see within 5ft\r\nSpiritual Weapon|[roll: 1d20+7]|[roll: 1d8+3] Force|Move weapon up to 20ft as a bonus action\r\nDivine Strike|Each attack with a weapon|[roll: 1d8] Radiant\r\n","spellcasting":"Spellcasting Attack Modifier: [roll: 1d20+7|+7]\r\n[br]Spell Save DC: 15\r\n[br]Each day you can prepare a list of 12 spells, within levels you can cast.  You can change this list after a long rest.\r\n[br]You always have the following spells prepared:\r\n[br][i]Thaumaturgy[\/i]\r\n[br][i]Word of Radiance[\/i]\r\n[br][i]Spare the Dying[\/i]\r\n[br][i]Mending[\/i]\r\n[br][i]Beacon of Hope[\/i]\r\n[br][i]Revivify[\/i]\r\n[br]These spells do not count towards your nine spell maximum (total of 14 spells - excluding cantrips)","equipment":"Scimitar","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"[u]Darkvision[\/u]\r\n[br]You can see in dim light within 60ft of you as if it were bright light, and in darkness as if it were dim light.\r\n[hr][u]Dwarven Resilience[\/u]\r\n[br]You have Advantage on saving throws against poison, and you have Resistance against Poison damage\r\n[hr][u]Dwarven Toughness[\/u]\r\n[br]Your maximum hit points increases by 1, and it increases by 1 every time you gain a level.\r\n[hr][u]Channel Divinity[\/u]\r\n[br]You can channel divine energy directly from your deity.  You have access to two magical effects (see below).  You can use the Channel Divinity feature once per long rest.\r\n[br][b]Turn Undead[\/b]\r\n[br]As an action, you present your holy symbol and speak a prayer censuring undead.  Each undead that can see or hear you within 30ft must make a [b]Wisdom[\/b] saving throw.  If the creature fails it is turned for 1 minute, or until it takes any damage.\r\n[br]A turned creature must spend it's turns trying to move as far away from you as it can, and it cannot willingl move to a space within 30ft of you.  It also cannot take reactions.  For its action it can only use the Dash action, or attempt to free itself from any effects which prevent it moving.  If there is nowhere to move, it can take the Dodge action.\r\n[br][b]Preserve Life[\/b]\r\n[br]As an action you present your Holy Symbol and evoke Healing energy which can restore hit points equal to five times your Cleric level (15)\r\n[br]Choose any creatures within 30ft of you and divide those Hit Points among them.  This feature can restore a creature to no more than half it's maximum hit points.  You cannot use this ability on Undead or a Construct.\r\n[hr][u]Disciple of Life[\/u]\r\n[br]Your healing spells are more effective.  Whenever you cast a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to the 2+ the spell level, i.e. 1st Level Spells will restore an additional 3HP, 2nd Level Spells will restore an additional 4HP, etc\r\n\r\nDestroy Undead","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"3","total_spell_slots_4":"3","total_spell_slots_5":"2","total_spell_slots_6":"1","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"446882, 1041856, 1606079","class_features":"","creatures_and_mounts":"","possessions_and_property":"Bed Roll, 50ft rope, medical kit","racestatblock":"","retinue":"","spellbook_0_level_spells":"170032, 170004, 170008, 284677","spellbook_1_level_spells":"170047, 170061","spellbook_2_level_spells":"184548, 184585","spellbook_3_level_spells":"714840, 604785, 619662, 620414, 623766","spellbook_4_level_spells":"604495, 607739","spellbook_5_level_spells":"720654, 331249","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"100","temporary_hit_points":"","hit_dice_used":"10","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"2","available_1st_level_spellslots":"4","available_2nd_level_spellslots":"2","available_3rd_level_spellslots":"3","available_4th_level_spellslots":"3","available_5th_level_spellslots":"2","available_6th_level_spellslots":"1","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"411356","world":"0505cc56-84dc-4a05-b1ca-f6fded74a9f2","folder":"null"}