{"name":"Letho","class":"Ranger","level":"11","background":"Soldier","race":"Half-Elf","alignment":"Chaotic Neutral","proficiency_bonus":"3","strength":"16","dexterity":"14","constitution":"14","intelligence":"10","wisdom":"14","charisma":"10","str_save":"5","dex_save":"3","con_save":"2","int_save":"0","wis_save":"2","cha_save":"0","hit_die":"12","total_hit_dice":"3","acrobatics":"1","animal_handling":"4","arcana":"0","athletics":"5","deception":"0","history":"0","insight":"2","intimidation":"2","investigation":"0","medicine":"2","nature":"2","perception":"4","performance":"0","persuasion":"0","religion":"0","sleight_of_hands":"1","stealth":"3","survival":"4","proficiencies":"[u]Armour[\/u]\r\n[br]Light, Medium, Shields\r\n[br][u]Weapons[\/u]\r\n[br]Simple, Martial\r\n[br][u]Tools[\/u]\r\n[br]Dice","armor_class":"11","hit_points":"23","initiative":"1","speed":"40","proficiences_and_languages":"[u]Languages[\/u]\r\n[br]Common, Verani, Elvish","attacks":"Weapon|Attack|Damage|Notes\r\nKapatki Tear|[roll:1d20+8]|[roll:2d6+4] Slashing|Can block as reaction - adding [roll: 1d4] to AC","spellcasting":"Spellcasting Attack Roll: [roll: 1d20+4|+4]\r\n[br]Spell Save DC: 12\r\n[br]In addition, you also know the following spells:\r\n[br][i]Protection from Evil and Good[\/i]","equipment":"Kapatki Tear","personality_trait":"I've lost too many friends, and I'm slow to make new ones","ideal":"When people follow orders blindly, they embrace a kind of tyranny","bond":"I'll never forget the crushing defeat my command suffered, or the enemies that dealt it","flaw":"I have little respect for anyone who is not a proven warrior","features_and_traits":"[u]Darkvision[\/u]\r\n[br]You can see in dim light within 60ft of you as if it were bright light, and in darkness as if it were dim light.\r\n[hr][u]Fey Ancestry[\/u]\r\n[br]You have Advantage on Saving Throws against being [b]Charmed[\/b], and magic cannot put you to sleep\r\n[hr][u]Favoured Enemy[\/u]\r\n[br][b]Verani[\/b]\r\n[br]Advantage on [b]Survival[\/b] checks when tracking Verani patrols, and on [b]Intelligence[\/b] check to recall information about them.  Gain additional +2 to damage rolls against the Verani\r\n[br][b]Monstrosities[\/b]\r\n[br]Advantage on [b]Survival[\/b] checks when tracking monstrosities, and on [b]Intelligence[\/b] check to recall information about them.  Gain additional +2 to damage rolls against them.\r\n[hr]\r\n[u]Favoured Terrain[\/u]\r\n[br][b]Mountains[\/b]\r\n[br]When in the mountains you and your group ignore difficult terrain.  You cannot become lost unless by magical means.  You have advantage on [b]Survival[\/b] checks to forage for food or hunt.\r\n[br]When in the mountains, you have Advantage on [b]Initiative[\/b] rolls.  In addition, during the first turn in combat you have Advantage on attack rolls against enemies who have not yet acted.\r\n[hr]\r\n[u]Fighting Style: Duelist[\/u]\r\n[br]While you are wielding a melee weapon in one hand, and no other weapons, you gain +2 bonus to damage rolls with that weapon.\r\n[hr]\r\n[u]Primeval Awareness[\/u]\r\n[br]You can attune your senses to determine if any of your favoured enemies lurk nearby.  By spending one uninterrupted minute in concentration, you can sense whether any of your favoured enemies are present within 5 miles of you.  This reveals which of your favoured enemies are present, their numbers and their general direction and distance from you.\r\n[hr]\r\n[u]Monster Slayer[\/u]\r\n[br][b]Hunter's Sense[\/b]\r\n[br]You gain the ability to peer at a creature and using your experience and intuition, discern how best to hurt it.  As an action, choose one creature you can see within 60ft of you.  You immediately learn whether the creature has any damage immunities, resistances or vulnerabilities; and what they are. \r\n[br]You can use this feature a number of times equal to your [b]Wisdom[\/b] modifier.  You regain all expended uses on a Long Rest.\r\n[hr][u]Slayer's Prey[\/u]\r\n[br]You can focus on one foe, increasing the harm you inflict on it.  As a bonus action, you designate one creature within 60ft as your target.  The first time each turn that you hit the target with a weapon attack, it takes an additional [roll: 1d6] damage from the weapon.","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"362302","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"172458, 172217, 172454","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"411343","world":"","folder":"null"}