{"name":"Nurissa","class":"Warlock: Hexblade | QuartalT\u2019riss","level":"2","background":"HAUNTED","race":"half-elf","alignment":"","proficiency_bonus":"2","strength":"9","dexterity":"11","constitution":"10","intelligence":"12","wisdom":"15","charisma":"20","str_save":"-1","dex_save":"0","con_save":"0","int_save":"0","wis_save":"4","cha_save":"7","hit_die":"8","total_hit_dice":"3","acrobatics":"0","animal_handling":"2","arcana":"3","athletics":"-1","deception":"5","history":"0","insight":"4","intimidation":"7","investigation":"0","medicine":"2","nature":"0","perception":"4","performance":"5","persuasion":"7","religion":"0","sleight_of_hands":"0","stealth":"0","survival":"4","proficiencies":"intimidation\r\narcana\r\ninsight\r\nsurvival\r\nperception\r\npersuasion","armor_class":"11","hit_points":"26","initiative":"0","speed":"30","proficiences_and_languages":"Common, Elvish, Primordial, Halfling","attacks":"Weapon | Range | Attack | Damage \r\nArcane focus | Mele | [roll:1d20+7] | [roll:1d4+5]\r\nEldritch Blast | 120 | [roll:1d20+7] | [roll:1d10]\r\nTool the Dead | 60 | wisdom ST >14 | [roll:1d8] [roll:1d12]","spellcasting":"Cantrips: 3; \r\nSpells Known: 5; \r\nSpell Points: 4; \r\nMax Level: 1st; \r\nInvocations: 2;\r\n\r\nYou regain all expended spell points when you finish a short or long rest.   For example, when you are 5th level, you have five spell points. \r\nTo cast the 1st-level spell witch bolt, you must spend one of those points, and you cast it as a 1st-level spell. If you spend three spell points, you cast it as a 3rd-level spell. \r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability.\r\n In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.   Spell save DC = 8 + your proficiency bonus + your Charisma modifier   \r\nSpell attack modifier = your proficiency bonus + your Charisma modifier \r\n","equipment":"Leader armor\r\n2d4+2 bonusowa, miksturka\r\n- Includes a chest\r\n- crowbar\r\n- hammer\r\n- three wooden stakes\r\n- holy symbol\r\n- flask of holy water\r\n- set of manacles\r\n- steel mirror\r\n- flask of oil\r\n- tinderbox\r\n- 3 torches.\r\na Crowbar\r\n\u2022 a Hammer\r\n\u2022 10 pitons\r\n\u2022 10 torches\r\n\u2022 a Tinderbox\r\n\u2022 10 days of Rations\r\n\u2022 a Waterskin\r\n\u2022 50 feet of Hempen rope","personality_trait":"","ideal":"","bond":"Pact of the Blade   You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage. \r\n\r\ndodaj 3 inwokacj\u0119 jak b\u0119dzie dost\u0119pna","flaw":"3 MIEDZIAKI\r\n52 golda\r\n210 golda\r\n20 srebra","features_and_traits":"Feat: Elven Accuracy\r\nyou can reroll one attack roll if you have advantage.\r\n\r\nPIER\u015aCIE\u0143\r\nnecrotic damage: reaction, po\u0142owa obra\u017ce\u0144\r\n\r\n(Background: Haunted one)\r\nFeature: Heart of Darkness\r\nThose who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you.\r\n\r\nFiendish Vigor   - invocation\r\n1 ACTION, WYSYSANIE\r\nyou may provide yourself temporary hit points equal to 3 + your Charisma modifier. \r\n\r\nEldritch Blast - cantrip\r\n1 ACTION,\r\nyou can fire a beam of crackling energy, 120 feet.  On a hit, the target takes 1d10 force damage. You must provide a verbal and somatic component as if casting a spell. \r\n\r\nTool the dead - cantrip\r\n1 ACTION\r\nYou point at one creature you can see within range. The target must succeed on a WISDOM ST or take 1d8 necrotic damage. ***!!!!If the target is missing any of its hit points, it instead takes 1d12 necrotic damage!!!!!***\r\nThe spell\u2019s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).\r\n\r\nTrue Strike - cantrip\r\nakcja? bonus?\r\nYou extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target\u2019s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn\u2019t ended.\r\n\r\n\r\nArmor Triss - spell\r\n1 ACTION\r\nBARIERA\r\nYou gain 5 HP for the duration. 5 DMG PRZY MELE ATAKU\r\n\r\nBlade Ward \u2013 cantrip\r\n1 ACTION\r\nUntil the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. \r\n\r\nCause Fear - spell\r\n1 ACTION\r\nSTRASZENIE WISDOM ST. A construct or an undead is immune to this effect. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \r\nA frightened creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. WANTS TO RUN\r\n\r\nEldritch Sight   - invocation\r\nYou can see the presence of magic within 30 feet of you.\r\n1 ACTION:  you learn its school of magic, if any.   Eldritch Sight cannot penetrate a barrier you cannot see through. \r\n\r\nHex - spell\r\nBONUS ACTION\r\nYou place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.\r\nIf the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.\r\n\r\nBranding smite\r\nBONUS ACTION\r\nThe next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.\r\n\r\nHexblade's Curse - feature\r\nBONUS AKCJA, RAZ NA ODPOCZYNEK\r\ncurse on someone. choose one creature you can see within 30 feet of you. The target is cursed for 1 minute.   \r\n\u2022 You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus (2).   \r\n\u2022 Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.   \r\n\u2022 If the cursed target dies, you regain hit points equal (7).  \r\n\r\nHellisch Rebuke \r\nREACTION\r\ncreature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity ST. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.\r\nWhen you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. \r\n\r\n\r\n\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"394776","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"201974","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"pacatia","isShared":"on","templateId":"404","blockId":"394762","world":"","folder":""}