{"name":"Searing Smite","spell_level":"1-level","school":"Evocation","classes":"Paladin","casting_time":"1 Bonus Action","range":"Self","duration":"Concentration, up to 1 minute","components":"","materials":"V","requires_concentration":"","spell_description":"The next time you hit a creature with a melee weapon attack during the spell\u2019s duration, your weapon flares with white-hot intensity, and the attack deals an extra [roll:1d6] fire damage to the target and causes the target to ignite in flames.\r\nAt the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes [roll:1d6] fire damage. On a successful save, the spells ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.","higher_levels":"When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by [roll:1d6] for each slot","source":"","ritual":"","tags":"","templateId":"3000","blockId":"379048","isShared":"on"}