{"name":"Melfs Minute Meteor","spell_level":"3-level","school":"Evocation","classes":"Sorcerer, Wizard","casting_time":"1 action","range":"Self","duration":"Concentration, up to 10 minutes","components":"V, S, M","materials":"niter, sulfur, and pine tar formed into a bead","requires_concentration":"1","spell_description":"You create six tiny meteors in your space. They float in the air and orbit you for the spell\u2019s duration. When you cast the spell\u2014and as a bonus action on each of your turns thereafter\u2014you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.","higher_levels":"When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.","source":"XGtE P. 161 \/ EE: P. 20 \/ PotA: P. 238","ritual":"","tags":"Spell, Sorcerer, Wizard, 3rd level, Evocation, XGtE, EE, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"377642"}