{"name":"Quetzu Huacan","class":"palladin6 sorc1","level":"7","background":"-----------","race":"faunus-couatl","alignment":"Chaotic Good","proficiency_bonus":"3","strength":"18","dexterity":"18","constitution":"20","intelligence":"12","wisdom":"16","charisma":"20","str_save":"4","dex_save":"4","con_save":"8","int_save":"1","wis_save":"6","cha_save":"8","hit_die":"10","total_hit_dice":"6","acrobatics":"4","animal_handling":"3","arcana":"7","athletics":"7","deception":"5","history":"1","insight":"9","intimidation":"5","investigation":"1","medicine":"3","nature":"1","perception":"3","performance":"5","persuasion":"8","religion":"1","sleight_of_hands":"4","stealth":"4","survival":"3","proficiencies":"","armor_class":"18","hit_points":"97","initiative":"4","speed":"30ft","proficiences_and_languages":"expertise: arcana,insight,-backstory(when using arcana for semblance modifier is +4 as expertise does not count towards semblance)\r\nproficiency: persuasion,athletics\r\n\r\n","attacks":"greataxe mode: [1d20+8]  |  1d12+5(semblance +1d8 elemental damage of my choosing) on a crit reduce ac by 1 for a turn\r\nshotgun mode-buckshot [1d20+8] | attacks in a 15ft cone, deals 3d4+1 up close, decreasing by 1d4 per distance away, can hit multiple targets.(after rolling to hit all in the cone that the ac beats are hit)\r\nshotgun mode-slug [1d20+8] | 4d4+1 decreasing by 1d4 after every 10ft of distance from target.\r\nRailgun mode: [1d20+8] | 1d8+1 increasing by 1d8 for each turn charged. Up to 4d8, Crit threshold reduced to 18 after two rounds.","spellcasting":"0-Green Flame Blade, firebolt, ray of frost.\r\n1-Palladin: Bless, cure wounds, guiding bolt, protection from Evil and good, Purify food and Drink, Sheild of Faith\r\nsorcerer:absorb elements, magic missile, shield\r\n2-Palladin: enhance ability, lesser restoration\r\nsorcerer: dragon's breath, invisibity, Mirror Image","equipment":"half plate-15+dex(2) ac\r\n\r\n+1 Velourian Lionbreaker- On crit, Damage dice dealt from Semblance increase by 1-free action change forms\r\nGreataxe: on a crit reduce ac by 1 for a turn\r\nShotgun, attacks in a 15ft cone, deals 3d4 up close, decreasing by 1d4 per distance away, can hit multiple targets.\r\n(buckshot)\r\nShotgun, deals 4d4 single target, decreasing by 1d4 after every 10ft of distance from target. (slug)\r\nRailgun: must be charged to fire. For every round charged deals an additional 1d8, and has Crit threshold reduced to 18 after two rounds. Max 4 rounds of charging.\r\nMax damage potential, 4d8, Crit on 18-20\r\n(gun dmg is Piercing)\r\n\r\npotion of minor regeneration: Duration: 1 minute. Upon ingesting this potion, the person regains 1d4 HP per turn for the next minute its effects persist even after you hit 0 hp, just as a sidenote.","personality_trait":"Chipper, empathetic, loves nature.","ideal":"Tenets of Heroism\r\nThe tenets of the Oath of Heroism reflect a paladin's commitment to fulfilling their calling as a hero worthy of legend.\r\n\r\nActions over Words. Strive to be known by deeds not words.\r\nChallenges Are but Tests. Every hardship serves to challenge your abilities and harden your resolve.\r\nEmbrace Destiny. You didn't choose this path, but it's yours to walk. And it will carry you into legend.\r\nHone the Body. Like raw stone, your body must be worked so its potential can be realized.","bond":"","flaw":"","features_and_traits":"30ft fly speed\r\n\r\nSemblance: Elementalist\r\nAs a bonus action can change\/add elemental dmg to weapon attacks(1d8)\r\nAs a reaction I can empower a fire cold or ice spell of an ally within 30ft to do so I must make an arcana check, dc 15 is +1 die to the spell damage, dc20 adds +2 die. This can only be used on one instance of damage. (I.E. only one ray of scorching ray)\r\n\r\n---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\r\n\r\nKnow thy Enemy: May discern one trait or quality of an enemy without a roll, counts as a moderate success for insight to identify weaknesses or exploits.\r\n\r\n\r\nFeats:\r\nWar caster\r\n\r\nracial bonus: CHA +2, DEX +1\r\n\r\n---------------------------------------\r\n\r\npalladin\r\n\r\nDefense\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\nStarting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.\r\n\r\nBy 3rd level, the divine magic flowing through you makes you immune to disease.\r\n\r\nChannel Divinity\r\n3rd-level Oath of Heroism feature\r\nYou gain the following two Channel Divinity options.\r\nPeerless Athlete. You can use your Channel Divinity to augment your athleticism with divine favor. As a bonus action, you gain advantage on all Strength (Athletics) and Dexterity (Acrobatics) checks for the next 10 minutes.\r\nLegendary Strike. You can use your Channel Divinity as a bonus action to guide your attacks: for 1 minute, your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.\r\n\r\nLay on Hands: 35\r\n\r\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n\r\nStarting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.\r\n\r\n-----------------------------------------\r\n\r\nsorcerer\r\n\r\nSorcery points: 7\r\nmetamagic: quicken, twinned\r\n\r\nASI 1: CHA +1 STR +1| feat\r\n\r\n\r\nstat arrays\r\n13,17,14,13,17,17\r\n16,15,17,14,15,18\r\n17,20,14,16,12,15\r\n17,17,12,16,20,17-chosen","total_spell_slots_1":"4pal,1sorc","total_spell_slots_2":"2pal,2sorc","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"377582","world":""}