{"name":"Investiture of Flame","level":"6-level","school":"Evocation","classes":"Druid, Sorcerer, Warlock, Wizard","castingtime":"1 action","range":"Self","duration":"10 minutes","components":"V,S","materials":"","concentration":"1","description":"Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell\u2019s duration. The flames don\u2019t harm you. Until the spell ends, you gain the following benefits:\r\n\u2022 You are immune to fire damage and have resistance to cold damage.\r\n\u2022 Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage.\r\n\u2022 You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one. ","higherlevels":"","source":"Xanathar's Guide to Everything","tabledata":"","tags":"6th level, evocation, self, buff, damage, druid, sorcerer, warlock, wizard, concentration, elemental, fire, verbal, somatic","isShared":"on","templateId":"19","blockId":"377094","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":""}