{"name":"Water Walk","spell_level":"3-level","school":"Transmutation","classes":"Artificer, Cleric, Druid, Ranger, Sorcerer","casting_time":"1 action","range":"30 feet","duration":"1 hour","components":"V, S, M","materials":"a piece of cork","requires_concentration":"","spell_description":"\r\n[br]\r\nThis spell grants the ability to move across any liquid surface \u2013 such as water, acid, mud, snow, quicksand, or lava \u2013 as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).\r\n[br]\r\nUp to ten willing creatures you can see within range gain this ability for the duration.\r\n[br]\r\nIf you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.","higher_levels":"","source":"PHB: P. 287","ritual":"1","tags":"Spell, Artificer, Cleric, Druid, Ranger, Sorcerer, 3rd level, Transmutation, Ritual, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"376253"}