{"name":"Spike Growth","spell_level":"2-level","school":"Transmutation","classes":"Druid, Ranger","casting_time":"1 action","range":"150 feet","duration":"Concentration, up to 10 minutes","components":"V, S, M","materials":"seven sharp thorns or seven small twigs, each sharpened to a point","requires_concentration":"1","spell_description":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.\r\nThe transformation of the ground is camouflaged to look natural. Any creature that can\u2019t see the area at the time the spell is case must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.\r\n","higher_levels":"","source":"PHB: P. 277","ritual":"","tags":"Spell, Druid, Ranger, 2nd level, Transmutation, PHB, Batmansdarkgame","templateId":"3000","blockId":"376039","isShared":"on"}