{"name":"Virven Na\u00edlo","class":"Ranger","level":"3","background":"Forest Archer","race":"Wood Elf (Horizon Walker)","alignment":"Chaotic Good","proficiency_bonus":"2","strength":"9","dexterity":"20","constitution":"18","intelligence":"18","wisdom":"21","charisma":"16","str_save":"-1","dex_save":"5","con_save":"4","int_save":"4","wis_save":"5","cha_save":"3","hit_die":"10","total_hit_dice":"3","acrobatics":"7","animal_handling":"5","arcana":"4","athletics":"-1","deception":"3","history":"4","insight":"5","intimidation":"4","investigation":"4","medicine":"5","nature":"4","perception":"7","performance":"3","persuasion":"3","religion":"4","sleight_of_hands":"5","stealth":"7","survival":"5","proficiencies":"","armor_class":"16","hit_points":"28","initiative":"","speed":"35","proficiences_and_languages":"Light Armor\r\nMedium Armor\r\nSimple Weapons \r\nMartial Weapons","attacks":"Weapon | Attack | Damage\r\nLongbow | [roll:1d20+2] | [roll:1d8]\r\nShortsword | [roll:1d20] | [roll:1d8]","spellcasting":"By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See Spells Rules for the general rules of spellcasting and the Spells Listing for the ranger spell list.\r\n\r\nWisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.\r\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier","equipment":"Longbow + Quiver (20)\r\nLeather Armor\r\nShortsword x2 \r\nExplorer's Pack\r\n","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Favored Enemy\r\nAll Slayers will have the following feature\r\nYou have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\r\nChoose a type of favored enemy: aberrations, beasts, celestiais, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select; celestials and fiends, or oozes and plants, or two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Wisdom(Perception,Insight) involving your favored enemies and on Intelligence checks to recall information about them. You also have gain a +2 bonus to damage with weapon attacks, which increases to +3 at 6th level, and +4 at 14th level\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. At 10th level you may select to replace the favored enemy you selected at 1st level, though you do not gain a language for this shift. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.\r\n\r\nNatural Explorer\r\nAt 1st level, you are adept at traveling and surviving in the wilderness and particularly familiar with one type of natural environment. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence (Investigation, Nature) or Wisdom (Animal Handling, Perception, Survival) check while in your related to your favored terrain, your proficiency bonus is doubled if you are using one of those skill that you're proficient in, or you add half your proficiency bonus (rounded down) if you are not proficient. While traveling for an hour or more in your favored terrain, you gain the following benefits:\r\nDifficult terrain doesn't slow your group's travel.\r\nYour group can't become lost except by magical means.\r\nEven when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\r\nIf you are traveling alone, you can move stealthily at a normal pace.\r\nWhen you forage, you find twice as much food as you normally would.\r\nWhile tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\r\nYou may choose an additional favoured terrain At 5th, 10th & 15th level.\r\n\r\nArchery\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\nPrimeval Awareness\r\nBeginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn\u2019t reveal the creatures\u2019 location or number.\r\n\r\n\r\n\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"235,226, [block:125717]\r\n\r\n","class_features":"152022, ","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"172401","spellbook_2_level_spells":"362078 ","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"368227"}