{"name":"Kratos Silverrod","class":"Warlock (The Archfey)","level":"6","background":"Criminal (Spy)","race":"Human (Variant)","alignment":"Lawful Evil","proficiency_bonus":"3","strength":"8","dexterity":"12","constitution":"16","intelligence":"10","wisdom":"13","charisma":"18","str_save":"-1","dex_save":"1","con_save":"3","int_save":"0","wis_save":"4","cha_save":"7","hit_die":"8","total_hit_dice":"6","acrobatics":"1","animal_handling":"1","arcana":"3","athletics":"-1","deception":"7","history":"0","insight":"1","intimidation":"7","investigation":"0","medicine":"1","nature":"0","perception":"4","performance":"4","persuasion":"4","religion":"3","sleight_of_hands":"1","stealth":"4","survival":"1","proficiencies":"Weapon: Simple\r\nArmor: Light\r\nLanguage: Common, Celestial, Infernal, Undercommon","armor_class":"13","hit_points":"51","initiative":"1","speed":"30","proficiences_and_languages":"","attacks":"Dagger | [roll: 1d20+4] | [roll: 1d4+1]\r\nQuarterstaff | [roll: 1d20+2] | [roll: 1d8-1]\r\nHandaxe | [roll: 1d20+2] | [roll: 1d6-1]\r\nEldritch Blast | [roll: 1d20+8] | [roll: 2d10+8]","spellcasting":"[Level 0]\r\nEldritch Blast\r\nGuidance (uses Book of Shadows)\r\nMage Hand\r\nMinor Illusion\r\nShillelagh (uses Book of Shadows)\r\nSpare the Dying (uses Book of Shadows)\r\n\r\n[Level 1]\r\nDetect Magic (at will)\r\nHellish Rebuke\r\n\r\n[Level 2]\r\nHold Person\r\nInvisibility\r\nSuggestion\r\n\r\n[Level 3]\r\nDispel Magic\r\nFireball\r\nFly","equipment":"[Money]\r\nGold (666)\r\n[General]\r\nClothes, common (2); Piton (10); Potion of Shrinking (1); Soap (1); Waterskin (1); Disguise Kit (1); Paper (1); Thieves' Tools (1); Rations (1 day) (10); Rope, hempen (1); Arcane Focus: Ring (1); Tinderbox (1); Mirror, steel (1); Book of Holding (1); Playing Dice Set (1); Hammer (1); Forgery Kit (1); Backpack (1); Jesus Goblet (1); Crowbar (1); Studded Leather (1); Torch (10); Component Pouch (1); Onyx Half-Moon (1); Wand of the Pact Keeper (1); Sentinel Shield (1); Gloves of Missile Snaring (1);","personality_trait":"I always have a plan for what to do when things go wrong.\r\n\r\nI don't pay attention to the risks in a situation. Never tell me the odds.","ideal":"Honor. I don't steal from others in the trade. (Lawful)","bond":"Someone I loved died because of a mistake I made. That will never happen again.","flaw":"If there's a plan, I'll forget it. If I don't forget it, I'll probably ignore it.","features_and_traits":"[Variant Human Feat]\r\nActor\r\nSkilled at mimicry and dramatics, you gain the following benefits:\r\nIncrease your Charisma score by 1, to a maximum of 20.\r\nYou have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.\r\nYou can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.\r\n\r\n[Eldritch Invocation]\r\nAgonizing Blast\r\nWhen you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.\r\n\r\nEldritch Sight\r\nYou can cast Detect Magic at will, without expending a spell slot or material components.\r\n\r\nEldritch Spear\r\nWhen you cast Eldritch Blast, its range is 300 feet.\r\n\r\n[Pact Boon]\r\nPact of the Tome\r\nPact of the Tome\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three Cantrips from any class\u2019s spell list (the three needn\u2019t be from the same list). While the book is on your person, you can cast those Cantrips at will. They don\u2019t count against your number of Cantrips known. If they don\u2019t appear on the Warlock spell list, they are nonetheless Warlock Spells for you.\r\nIf you lose your Book of Shadows, you can perform a 1-hour Ceremony to receive a replacement from your patron. This Ceremony can be performed during a short or Long Rest, and it destroys the previous book. The book turns to ash when you die.\r\n\r\n[Archfey Features]\r\nFey Presence\r\nStarting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.\r\nOnce you use this feature, you can't use it again until you finish a short or long rest.\r\n\r\nMisty Escape\r\nStarting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.\r\nOnce you use this feature, you can't use it again until you finish a short or long rest.\r\n\r\n[Background]\r\nCriminal (Spy)\r\nSkill Proficiencies: Deception, Stealth\r\nTool Proficiencies: Thieves' Tools, Dicing Gaming set\r\nEquipment: Crowbar, Dark common clothes + hood, 15gp\r\nYou are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You\u2019re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.\r\nAlthough your capabilities are not much different from those of a burglar or smuggler, you learned and practised them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.\r\nFeature: Criminal Contact\r\nYou have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.","total_spell_slots_1":"0","total_spell_slots_2":"0","total_spell_slots_3":"2","total_spell_slots_4":"0","total_spell_slots_5":"0","total_spell_slots_6":"0","total_spell_slots_7":"0","total_spell_slots_8":"0","total_spell_slots_9":"0","arms_and_equipment":"","class_features":"260429","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"107113","retinue":"","spellbook_0_level_spells":"169242, 128104, 169260, 169274, 169999, 170004","spellbook_1_level_spells":"170063, 172245","spellbook_2_level_spells":"184543, 184544, 184586","spellbook_3_level_spells":"173833, 173886, 173713","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"51","temporary_hit_points":"","hit_dice_used":"3","xp":"","inspiration":"1","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"1","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"2","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"365531"}