{"name":"Victoro Cassalanter","race":"humanoid (half-elf)","profession":"","cr":"10","size":"Medium","languages":"Common, Draconic, Elvish, Infernal","alignment":"Lawful Evil","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"15","hitpoints":"97 (15d8 + 30) [roll:15d8+30]","strength":"13","dexterity":"13","constitution":"14","intelligence":"16","wisdom":"17","charisma":"18","movement":"30","fly":"","burrow":"-1","hover":"","swim":"","climb":"","senses":"Darkvision 60 ft., Passive Perception 13","skills":"History +7, Insight +7, Persuasion +8, Religion +7","savingthrows":"CON +6, WIS +7","damagevulnerabilities":"","damageresistances":"","damageimmunities":" Poison","conditionimmunities":"Poisoned","spellcasting":"Victoro is a 15th-level spellcaster. His spellcasting ability is [b]Wisdom[\/b] (spell save DC 15, +7 to hit with spell attacks). Victoro has the following cleric spells prepared:\r\n\r\n1st level (4 slots): charm person, command, detect magic, disguise self, protection from evil and good, sanctuary\r\n\r\n2nd level (3 slots): augury, lesser restoration, mirror image, pass without trace, spiritual weapon\r\n\r\n3rd level (3 slots): blink, clairvoyance, dispel magic, magic circle, protection from energy\r\n\r\n4th level (3 slots): banishment, dimension door, divination, freedom of movement, polymorph\r\n\r\n5th level (2 slots): dominate person, flame strike, modify memory, insect plague\r\n\r\n6th level (1 slot): heal\r\n\r\n7th level (1 slot): divine word\r\n\r\n8th level (1 slot): earthquake","atwill":"guidance, light, mending, spare the dying, thaumaturgy","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Special Equipment.[\/b] Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.\r\n\r\n[b]Fey Ancestry.[\/b] Victoro has advantage on saving throws against being charmed, and magic can\u2019t put him to sleep.","actions":"[b]Multiattack.[\/b] Victoro makes two attacks with his rapier.\r\n\r\n[b]Rapier.[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.\r\n\r\n[b]Cloak of Shadows (2\/Day).[\/b] Victoro becomes invisible until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell.\r\n\r\n[b]Summon Devil (Recharges after 9 Days).[\/b] Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro\u2019s ally, and can\u2019t summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"22","blockId":"358732"}