{"name":"Connor Brushfoot","class":"Warlock","level":"6","background":"Noble","race":"Half-Elf","alignment":"Chaotic Good","proficiency_bonus":"3","strength":"11","dexterity":"14","constitution":"13","intelligence":"12","wisdom":"12","charisma":"20","str_save":"0","dex_save":"2","con_save":"1","int_save":"1","wis_save":"4","cha_save":"8","hit_die":"8","total_hit_dice":"6","acrobatics":"5","animal_handling":"1","arcana":"1","athletics":"0","deception":"8","history":"4","insight":"1","intimidation":"8","investigation":"1","medicine":"1","nature":"1","perception":"4","performance":"5","persuasion":"8","religion":"1","sleight_of_hands":"2","stealth":"2","survival":"1","proficiencies":"","armor_class":"18","hit_points":"37","initiative":"2","speed":"30","proficiences_and_languages":"Wisdom.\r\nCharisma","attacks":"Pact+1: Green Dragon fang | [roll:1d20+9] | [roll:1d4+6+1d8]\r\nPact+1: Longsword(1h) | [roll:1d20+9] | [roll:1d8+6]\r\nPact+1: Longsword(2h) | [roll:1d20+9] | [roll:1d10+6]","spellcasting":"","equipment":"","personality_trait":"Despite my noble birth, I do not place myself above other folks. We all have the same blood.\r\n\r\n","ideal":"Noble obligation. It is my duty to protect and care for the people beneath me.","bond":"My house's alliance with another noble family must be sustained at all costs.","flaw":"","features_and_traits":"Eldritch Invocation: Thirsting Blade. When using Attack action, attack with pact blade twice.\r\nEldritch Invocation: Eyes of the Rune Keeper. Read any writing.\r\n\r\nPact Boon: Pact of the blade. Summon a magical weapon.\r\n\r\nFey Ancestry: Advantage on charmed saves and immune to sleep magic.\r\n\r\nPosition of Privilege: Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure the audience with a local noble if you need to.\r\n\r\nHexblades Curse: Starting at first level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:\r\n1) You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.\r\n2) Any attack roll made against the cursed target is critical on a roll of 19 or 20 on a d20.\r\n3) If the cursed target dies, you regain hit points equal to your warlock level + charisma modifier (minimum of 1).\r\nYou can't use this feature again until you finish a short or long rest.\r\n\r\nHex warrior: At the first level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armour, shields, and martial weapons. The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch a weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your charisma modifier, instead of strength or dexterity, for the attack and damage rolls. The benefit lasts until you finish a long rest. if you later gain the Pact of the blade feature, this extends to every back weapon you conjure with that feature, no matter the weapon's type.\r\n\r\nAccursed Specter: Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a spectre, the statistics are in the Monster Manual. When the spectre appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the spectre, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your charisma modifier. The spectre remains in your service until the end of your next long rest, at which point it vanishes to the afterlife. Once you bind a spectre with this feature, you can't use the feature again until you finish a long rest.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"2","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"1619,","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Good, Noble, Half-Elf","isShared":"on","templateId":"404","blockId":"335069"}