{"name":"Darguu","class":"Bard","level":"1","background":"Failed Experiment (conclave initiate)","race":"Werebear","alignment":"CG","proficiency_bonus":"2","strength":"15","dexterity":"13","constitution":"13","intelligence":"10","wisdom":"13","charisma":"14","str_save":"2","dex_save":"3","con_save":"1","int_save":"0","wis_save":"1","cha_save":"4","hit_die":"8","total_hit_dice":"1","acrobatics":"1","animal_handling":"1","arcana":"0","athletics":"4","deception":"2","history":"0","insight":"1","intimidation":"4","investigation":"0","medicine":"1","nature":"2","perception":"1","performance":"4","persuasion":"4","religion":"0","sleight_of_hands":"1","stealth":"1","survival":"1","proficiencies":"Intimidation, \r\nPerformance, \r\nAthletics, \r\nNature, \r\nPersuasion","armor_class":"13","hit_points":"9","initiative":"2","speed":"40","proficiences_and_languages":"Armor: Light Armor\r\nWeapons: Simple Weapons, hand crossbows, longswords, rapiers, shortswords\r\nTools: three Musical Instruments of your choice\r\nSaving Throws: Dexterity, Charisma","attacks":"Bite. [roll: 1d20+2] [roll: 1d8+2] piercing damage || On a hit creatures must make a Constitution save equal to 12+ your proficiency bonus\r\nClaw. [roll: 1d20+2]  [roll: 1d6+2] slashing damage.\r\nDagger [roll: 1d20+4]  [roll: 1d4+4] slashing damage.\r\nLong Sword [roll: 1d20+4]  [roll: 1d8+4] slashing damage.","spellcasting":"Spell save DC = 8 +2 + 2 = 12\r\nSpell Attack modifier = [roll: 1d20 + 4]","equipment":"Leather Armor \r\nkazoo, a horn, and a hand drum\r\nA Selesnya insignia\r\na healer\u2019s kit\r\nrobes\r\na set of common clothes\r\nand a belt pouch containing 5 gp (Azorius 1-zino coins)\r\ndagger\r\nLong Sword\r\nEntertainer's pack\r\n- Backpack,bedroll,costume (2),candle (5),rations (5),waterskin,disguise kit","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Feature: Conclave\u2019s Shelter\r\n- As a member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.\r\n- In addition, as a guild member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.\r\nBardic Inspiration\r\n- You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n- Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n- You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.\r\n- Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th Level, a d10 at 10th level, and a d12 at 15th level.\r\nRitual Casting\r\n- You can cast any bard spell you know as a ritual if that spell has the ritual tag.\r\nKeen Smell. \r\n- You have advantage on perception checks that rely on smell","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"82, 345514, 113, 166, 345518\r\nkazoo, a flute, and a horn\r\nA Selesnya insignia\r\nrobes\r\na set of common clothes\r\nand a belt pouch containing 5 gp (Azorius 1-zino coins)","class_features":"Bardic Inspiration\r\n- You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n- Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n- You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.\r\n- Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th Level, a d10 at 10th level, and a d12 at 15th level.\r\nRitual Casting\r\n- You can cast any bard spell you know as a ritual if that spell has the ritual tag.","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"Keen Smell. \r\n- You have advantage on perception checks that rely on smell","retinue":"","spellbook_0_level_spells":"170024, 169288","spellbook_1_level_spells":"172422, 170061","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"334507"}