{"name":"Earth Tremor","level":"1-level","school":"Evocation","classes":"Bard, Druid, Sorcerer, Wizard","castingtime":"1 Action","range":"10 ft","duration":"Instantaneous ","components":"V, S","materials":"","description":"[center][b][i]Damage Type: [\/i][\/b]Bludgeoning\r\n\r\n[i][b]Saving Throws:[\/b] [\/i]Dexterity\r\n\r\n[b][i]Description:[\/i][\/b] You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.\r\n[\/center]","higherlevels":"[center]When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.[\/center]","source":"Elemental Evil Player's Companion , pg. 155","tabledata":"","tags":"spell, earth tremors, bard, druid, sorcerer, wizard, level 1","isShared":"on","templateId":"19","blockId":"331215"}