{"name":"Alex Green","class":"Wizard Master Of Blades","level":"15","background":"","race":"Aasimar","alignment":"","proficiency_bonus":"5","strength":"20","dexterity":"14","constitution":"16","intelligence":"16","wisdom":"12","charisma":"20","str_save":"5","dex_save":"7","con_save":"3","int_save":"3","wis_save":"1","cha_save":"10","hit_die":"8","total_hit_dice":"15","acrobatics":"7","animal_handling":"1","arcana":"3","athletics":"5","deception":"10","history":"3","insight":"1","intimidation":"10","investigation":"3","medicine":"1","nature":"3","perception":"1","performance":"10","persuasion":"10","religion":"3","sleight_of_hands":"7","stealth":"7","survival":"1","proficiencies":"Armor: Light armor, medium armor, shields\r\nWeapons: simple and martial weapons\r\nTools: None\r\nSaving Throws: Dexterity, Charisma\r\nSkills: Intimidation, Athletics","armor_class":"17","hit_points":"123","initiative":"","speed":"30","proficiences_and_languages":"Light armor, medium armor, shields\r\nsimple and martial weapons","attacks":"Greatsword| 1d20+7| 2d6+5\r\nRapier| 1d20+7| 1d8+5\r\nDager |1d20+7| 1d4+5","spellcasting":"Spell Save DC = 18\r\nSpell Attack Modifier = +10","equipment":"Scale Mail armor, 10x daggers, Greatsword, Rapier","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Necrotic Shroud. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.\r\n\r\nYour transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.\r\n\r\nOnce you use this trait, you can't use it again until you finish a long rest.\r\n\r\nBlade Bond\r\nYou have an incredible bond with your blades. Any weapon you have proficiency in can be used as your spellcasting focus if you attune to it. You can have a maximum amount of blade bonds equal to your Charisma modifier (minimum of 1). In addition, you can provide the somatic component of spells with your blade. In order to disband a blade you have bonded with, you must spend 8 consecutive hours with the weapon that is replacing the current blade.\r\n\r\nBlade Magic\r\nWhen you use your action to cast an evocation spell of 1st level or higher, you can charge a melee weapon you are holding with that spell instead of casting it immediately. The weapon retains the spell for a duration of 1 minute, after which it harmlessly dissipates. The spell also dissipates if you charge the weapon with another spell or are no longer holding the weapon.\r\n\r\nOnce a weapon is charged, you can use an action to make an attack with the weapon. Immediately after the attack is resolved, the weapon charge is expended and the spell is cast. If the spell targets a creature, the target of the weapon attack is the target of the spell. If the spell has an area of effect, it must include the target's space.\r\n\r\nFate's Protection\r\nStarting at 2nd level, you have advantage on magic saves from spells that damage an area rather than a specific target.\r\n\r\nCharged Strike\r\nBeginning at 6th level, your blade glows with magical energy when it isn't charged with magic. In addition while it is charged with a spell it can deal an additional 1d4 of relevant spell damage on a hit. The damage increases to 1d6 at 12th level, and to 1d8 at 15th level\r\n\r\nMagic Absorption Node\r\nAt 10th level, your weapon has the ability to absorb a foes magic that has targeted an ally. Make a Charisma save. If you beat the caster's\/spell's DC, you have absorbed the spell. If it is an evocation, that spell is now charged in your weapon if it is not charged already. If your weapon is charged, the effects are negated. On a failed save the spell is redirected towards you (or the center of the effect is on your center) and you take the damage. You also have disadvantage on saving throws for spells higher than 5th level. you can only use this as many times as your charisma modifier rounded down, then you must complete a long rest to regain this skill. This does not work for cantrips.\r\n\r\nLegendary Swordsmanship. (Requirement: 18 strength or 18 dexterity) Your unusual strength and nimbleness with massive weapons is incredible. You wield blades as though you were one size larger. Heavy weapons may be wielded one handed and you may wield a blade as a light finesse weapon if you have one hand free.\r\n\r\nStrike of Deadly Accuracy. As a bonus action, you grant yourself advantage with your next ranged attack until the start of your next turn. If this attack hits the target it is a critical hit. They must then make a dexterity save against your spell casting DC. If they fail, the damage is doubled. You can use this feature once and regain it after a short rest.\r\n\r\nAt 11th level, your bond with your weapons improves. All bonded weapons may be returned to your side or to your hand (if you have a free hand). As a bonus action on your turn or as a reaction, your melee weapons gain the throwing property of 20\/60 and you can strike with your bow as if it were a quarterstaff wielded in both hands (you are considered proficient in this type of attack) if you attack within 5 feet of a target.","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"3","total_spell_slots_4":"2","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"Blade Bond\r\nYou have an incredible bond with your blades. Any weapon you have proficiency in can be used as your spellcasting focus if you attune to it. You can have a maximum amount of blade bonds equal to your Charisma modifier (minimum of 1). In addition, you can provide the somatic component of spells with your blade. In order to disband a blade you have bonded with, you must spend 8 consecutive hours with the weapon that is replacing the current blade.\r\n\r\nBlade Magic\r\nWhen you use your action to cast an evocation spell of 1st level or higher, you can charge a melee weapon you are holding with that spell instead of casting it immediately. The weapon retains the spell for a duration of 1 minute, after which it harmlessly dissipates. The spell also dissipates if you charge the weapon with another spell or are no longer holding the weapon.\r\n\r\nOnce a weapon is charged, you can use an action to make an attack with the weapon. Immediately after the attack is resolved, the weapon charge is expended and the spell is cast. If the spell targets a creature, the target of the weapon attack is the target of the spell. If the spell has an area of effect, it must include the target's space.\r\n\r\nFate's Protection\r\nStarting at 2nd level, you have advantage on magic saves from spells that damage an area rather than a specific target.\r\n\r\nCharged Strike\r\nBeginning at 6th level, your blade glows with magical energy when it isn't charged with magic. In addition while it is charged with a spell it can deal an additional 1d4 of relevant spell damage on a hit. The damage increases to 1d6 at 12th level, and to 1d8 at 15th level\r\n\r\nMagic Absorption Node\r\nAt 10th level, your weapon has the ability to absorb a foes magic that has targeted an ally. Make a Charisma save. If you beat the caster's\/spell's DC, you have absorbed the spell. If it is an evocation, that spell is now charged in your weapon if it is not charged already. If your weapon is charged, the effects are negated. On a failed save the spell is redirected towards you (or the center of the effect is on your center) and you take the damage. You also have disadvantage on saving throws for spells higher than 5th level. you can only use this as many times as your charisma modifier rounded down, then you must complete a long rest to regain this skill. This does not work for cantrips.\r\n\r\nLegendary Swordsmanship. (Requirement: 18 strength or 18 dexterity) Your unusual strength and nimbleness with massive weapons is incredible. You wield blades as though you were one size larger. Heavy weapons may be wielded one handed and you may wield a blade as a light finesse weapon if you have one hand free.\r\n\r\nStrike of Deadly Accuracy. As a bonus action, you grant yourself advantage with your next ranged attack until the start of your next turn. If this attack hits the target it is a critical hit. They must then make a dexterity save against your spell casting DC. If they fail, the damage is doubled. You can use this feature once and regain it after a short rest.\r\n\r\nAt 11th level, your bond with your weapons improves. All bonded weapons may be returned to your side or to your hand (if you have a free hand). As a bonus action on your turn or as a reaction, your melee weapons gain the throwing property of 20\/60 and you can strike with your bow as if it were a quarterstaff wielded in both hands (you are considered proficient in this type of attack) if you attack within 5 feet of a target.","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"127894, 137966, 128074, 172448, 129884","spellbook_2_level_spells":"127983, 127824, 184578, 136671","spellbook_3_level_spells":"171797, 119672, 127798, 128034, 128035","spellbook_4_level_spells":"127911, 175331, 171894, ","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"322014"}