{"name":"Vincent Van Shelby","class":"Ranger","level":"1","background":"Folk Hero","race":"Cave Dwarf","alignment":"Neutral Good","proficiency_bonus":"2","strength":"14","dexterity":"12","constitution":"14","intelligence":"17","wisdom":"8","charisma":"10","str_save":"4","dex_save":"3","con_save":"2","int_save":"3","wis_save":"-1","cha_save":"0","hit_die":"","total_hit_dice":"","acrobatics":"1","animal_handling":"1","arcana":"3","athletics":"4","deception":"0","history":"3","insight":"-1","intimidation":"0","investigation":"5","medicine":"-1","nature":"3","perception":"1","performance":"0","persuasion":"0","religion":"3","sleight_of_hands":"1","stealth":"1","survival":"1","proficiencies":"Armour | Light, Medium & Shields\r\n\r\nWeapons | Martial Weapons, Simple Weapons\r\n\r\nTools | Leather worker's Tool's, Tinker's Tools, Vehicles (Land) \r\n\r\nLanguages | Dwarvish, Common","armor_class":"0","hit_points":"60","initiative":"1","speed":"2 m\/s","proficiences_and_languages":"Dark vision\r\nYou can see 18 meters ahead in the dark.\r\n\r\nArtificer's lore\r\nAdd twice your proficiency bonus to history checks related to magic, alchemical and\/or technological devices.\r\n\r\nTinkerer\r\nYour are proficient with tinkers tools and can use them to make tiny clockwork devices.","attacks":"Weapon | Type | Range | Damage | Special\r\nUnarmed Strike | Light | 1 meter | [roll: 1d4+2] | An unarmed strike can push enemies 1 meter from their origin dealing no damage (unless environmental).","spellcasting":"","equipment":"110 Gold","personality_trait":"Thinker is for other people. I prefer action.\r\n\r\nI Judge people by their actions, not their words","ideal":"Sincerity. There's no good in pretending to be something that I'm not.\r\n\r\nRespect. People deserve to be treated with dignity and respect.","bond":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","flaw":"I have a weakness for the city life. I have difficulty staying away from a drink.\r\n\r\nDespises Pigs for no apparent reason.","features_and_traits":"Favoured Enemy\r\nYou have advantage one Survival checks to track Constructs and INT checks to recall info on them also has advantage.\r\n\r\nFavoured Terrain\r\nWIS and\/or INT checks related to mountains have double proficiency if you already have proficiency in them.\r\nAfter an Hour of travel: Your group ignores difficult terrain, Can't get lost, are always alert, Find double food from foraging, Whilst tracking you learn (The Sizes, Number & how recent the tracks are.) and finally If you are travelling alone you can move at normal speed when sneaking.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"40","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"306230"}