{"name":"Duncan Smith","class":"Paladin 5\/Warlock 8","level":"13","background":"Entertainer","race":"Tiefling (Descendant of Zariel)","alignment":"TN","proficiency_bonus":"5","strength":"20","dexterity":"8","constitution":"14","intelligence":"10","wisdom":"10","charisma":"20","str_save":"10","dex_save":"-1","con_save":"2","int_save":"0","wis_save":"0","cha_save":"10","hit_die":"10","total_hit_dice":"12","acrobatics":"3","animal_handling":"0","arcana":"0","athletics":"10","deception":"5","history":"0","insight":"0","intimidation":"10","investigation":"0","medicine":"0","nature":"0","perception":"0","performance":"10","persuasion":"10","religion":"5","sleight_of_hands":"-1","stealth":"-1","survival":"0","proficiencies":"","armor_class":"18","hit_points":"100","initiative":"-1","speed":"30","proficiences_and_languages":"Armor: All light, medium, heavy, shields\r\nWeapons: All simple, martial\r\nTools: Disguise kit, Hurdy-Gurdy\r\nLanguages: Common, Sylvan, and Infernal\r\nSaving Throws: Wisdom, Charisma\r\nSkills: Acrobatics, Athletics, Deception, Persuasion, Performance, Intimidation, Religion","attacks":"Maul | [roll:1d20+11] | [roll:2d6+6]\r\nGWM Maul | [roll:1d20+6] | [roll:2d6+16]\r\nEldritch Blast | [roll:1d20+11] | [roll:1d10+5]","spellcasting":"Spell save DC= 19\r\n\r\nSpell Attack modifier = 11\r\n\r\nLay on Hands Pool = 25hp\r\n\r\nHealing Light Pool = 8d6\r\n\r\nChannel Divinity = 1\/sr or lr","equipment":"Chain Mail, Maul\r\na backpack, a crowbar, a hammer, 10 pitons, 2 torches, a tinderbox, 5 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.\r\nDisguise kit, Hurdy-Gurdy, Formal Wear\r\n78lbs\r\n0gp","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Great Weapon Master:\r\n[ul][li]On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.\r\n[li]Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. \r\n[\/ul][\/li]\r\nGreat Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\nAgonizing Blast:When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit. \r\nGrasp of Hadar: Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 10 feet closer to you. \r\nGift of the Ever-Living Ones: Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.\r\nMire the Mind: You can cast Slow once using a warlock spell slot. You can't do so again until you finish a long rest. \r\nChannel Divinity:\r\n[ul][li]Abjure Enemy: As an action, choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw. On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed. On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.\r\n[li]Vow of Enmity: As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious. \r\n[\/ul][\/li]","total_spell_slots_1":"4","total_spell_slots_2":"2","total_spell_slots_3":"","total_spell_slots_4":"2","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"377542,374608, 355580, 334757, 340136, 340271","class_features":"150075,150059, 151993, 152050, 138995, 143684, 151713","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"298987","retinue":"331466","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"79","temporary_hit_points":"","hit_dice_used":"8","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"4","available_2nd_level_spellslots":"2","available_3rd_level_spellslots":"2","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Talonz, Player Character","isShared":"on","templateId":"404","blockId":"299589"}