{"name":"Half-Orc Ranger","class":"Ranger","level":"5","background":"Outlander","race":"Half-Orc","alignment":"","proficiency_bonus":"+3","strength":"12","dexterity":"16","constitution":"14","intelligence":"8","wisdom":"16","charisma":"10","str_save":"4","dex_save":"6","con_save":"2","int_save":"-1","wis_save":"3","cha_save":"0","hit_die":"10","total_hit_dice":"5","acrobatics":"3","animal_handling":"6","arcana":"-1","athletics":"4","deception":"0","history":"-1","insight":"3","intimidation":"3","investigation":"-1","medicine":"3","nature":"2","perception":"3","performance":"0","persuasion":"0","religion":"-1","sleight_of_hands":"3","stealth":"6","survival":"6","proficiencies":"Athletics, Stealth, Nature, Animal Handling, Survival, Intimidation","armor_class":"16","hit_points":"60","initiative":"3","speed":"30","proficiences_and_languages":"Light Armor, Medium Armor, Shields\r\nSimple Weapons, Martial Weapons\r\nOne Type of Musical Instrument","attacks":"Shortsword | [roll: 1d20+6] | [roll: 1d6+3]\r\nLongbow | [roll: 1d20+8] | [roll: 1d8+3]","spellcasting":"Spell Attack | [roll: 1d20+6]\r\nSpell DC | 14","equipment":"Scale Mail\r\nShortsword (2)\r\nLongbow\r\nExplorer's Pack\r\nArrows (20)\r\nStaff\r\nHunting Trap\r\nTrophy\r\nSet of Traveler's Clothes\r\nBelt Pouch","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Languages:\r\n- Common\r\n- Orc\r\n- One Extra Language\r\n\r\nOutlander Feature:\r\n- You can always remember the layout of a region's geographical features, and can usually find enough food and water for six people.\r\n\r\nHalf-Orc Features:\r\n- Within 60 feet of you, treat dim light as bright, darkness as dim light.\r\n- Intimidation proficiency.\r\n- Once before resting, you can drop to 1hp when you would have been reduced to 0hp.\r\n- Gain one additional weapon die of damage on a critical hit.\r\n\r\nRanger Features:\r\n- Gain advantage on Survival and Intelligence Checks concerning your chosen creature type, and you know a language spoken by those creatures.\r\n- Gain advantage on Wisdom and Intelligence checks concerning your chosen terrain, and bonuses while traveling through that terrain (see rules)\r\n- Fighting Style - Archery: +2 to attack with ranged weapons.\r\n- You can sacrifice a spell slot as an action to determine if certain creature types are within 1 mile (6 miles if favored terrain) (see rules)\r\n- Wounded Prey - You deal 1d8 extra damage vs injured creatures 1\/turn.\r\n- You can make two attacks on your turn.","total_spell_slots_1":"4","total_spell_slots_2":"2","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Class, Half-Orc, Ranger","templateId":"404","blockId":"268906","isShared":"on"}