{"name":"Kaz","class":"Cleric\/Fighter","level":"3","background":"Hillsfar Smuggler","race":"Human (Variant)","alignment":"Lawful Evil","proficiency_bonus":"2","strength":"8","dexterity":"14","constitution":"14","intelligence":"8","wisdom":"15","charisma":"10","str_save":"-1","dex_save":"2","con_save":"2","int_save":"-1","wis_save":"2","cha_save":"0","hit_die":"8","total_hit_dice":"13","acrobatics":"2","animal_handling":"2","arcana":"-1","athletics":"-1","deception":"0","history":"-1","insight":"2","intimidation":"0","investigation":"-1","medicine":"2","nature":"-1","perception":"2","performance":"0","persuasion":"0","religion":"-1","sleight_of_hands":"2","stealth":"2","survival":"2","proficiencies":"Insight, Medicine, Perception, Stealth","armor_class":"18","hit_points":"27","initiative":"2","speed":"30","proficiences_and_languages":"Armor: All armor, shields\r\nWeapons: Simple weapons, martial weapons\r\nTools: None\r\nSaving Throws: Wisdom, Charisma\r\nSkills:  Insight, Medicine, Persuasion and Sleight of Hand","attacks":"Rapier | [roll:1d20+4] | [roll:1d8+2]\r\nShortbow | [roll:1d20+4] | [roll:1d6+2]","spellcasting":"Spellcasting\r\nAs a conduit for divine power, you can cast cleric spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.\r\n\r\nCantrips\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\n\r\nPreparing and Casting Spells\r\nThe Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell\u2019s level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn\u2019t remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\nSpellcasting Ability\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier\r\n\r\nRitual Casting\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\nSpellcasting Focus\r\nYou can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.","equipment":"Explorer Pack, Forgery Kit","personality_trait":"I find non-humans are really interesting.","ideal":"I tbelieve everyone deserves to be treated fairly. I don't play favorites.","bond":"","flaw":"","features_and_traits":"Lucky\r\nUse one of three luck points to roll an extra d20 for attacking, being attacked, an ability check, or a saving throw before the outcome is determined. If more than one creature uses luck, no extra dice are rolled. I regain expended luck points when I finish a long rest.","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"109, 111, 170, 124","class_features":"12100, 151855, 20423","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"20033","retinue":"","spellbook_0_level_spells":"59486, 128104, 45464, 26316","spellbook_1_level_spells":"127872, 128003","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"262013","isShared":"on"}