{"name":"Undulating Oddity","level":"2-level","school":"Illusion","classes":"Bard, Warlock, Wizard","castingtime":"1 Action ","range":"60 feet","duration":"Concentration, up to 10 minutes","components":" V, S, M ","materials":"a tiny silver pyramid worth at least 15 gp","description":"You conjure a small mote of coloured light that warbles with a\r\nstrange energy, shifting colours continuously, whilst emitting\r\ndim-light in a 5-foot radius around itself. Its very presence\r\nobscures the vision and causes muscle spasms in the eye. Any\r\ncreature within 30 feet of the oddity that can see it has\r\ndisadvantage on Wisdom (Perception) checks that rely on sight\r\nand disadvantage on attack rolls. A creature immune to the\r\nblinded condition is immune to this effect.\r\n\r\nAny creature that can see the oddity and starts its turn within 10\r\nfeet of it must also succeed on a Constitution saving throw or\r\nbecome blinded until the start of its next turn.\r\n\r\nAs a bonus action on your turn, you can move the oddity up to\r\n30 feet to a space that you can see within range. If you end your\r\nturn with the oddity more than 60 feet away from you, the spell\r\nends.","higherlevels":"","source":"The Archive of Esoteric Secrets","tabledata":"","tags":"Spell,Bard,Warlock,Wizard,2nd Level","templateId":"19","blockId":"245082","isShared":"on"}