{"name":"Comet Rush","level":"2-level","school":"Evocation","classes":"Druid, Wizard","castingtime":"1 Action ","range":"Touch","duration":"Instantaneous","components":" V, S, M ","materials":"a vial of space rock and ice","description":"You imbue a creature that you touch with the speed and power\r\nof a flying asteroid. That creature moves up to 30 feet in a\r\nstraight line, moving through any creature as if it were not there.\r\nEach creature caught in the line must succeed on a Strength\r\nsaving throw or take 2d8 bludgeoning damage, plus 1d8 cold\r\ndamage, taking half on a success. A creature that fails its saving\r\nthrow also falls prone.","higherlevels":"When you cast this spell using a spell slot\r\nof 3rd-level or higher, the cold damage dealt increases by 1d8\r\nper spell slot level above 3rd.","source":"The Archive of Esoteric Secrets","tabledata":"","tags":"Spell,Druid,Wizard,2nd Level","templateId":"19","blockId":"243629","isShared":"on"}