{"name":"Gorp Hendrix","class":"Druid (Circle of land)","level":"3","background":"Hermit","race":"Myconid","alignment":"Lawful good","proficiency_bonus":"2","strength":"9","dexterity":"11","constitution":"14","intelligence":"12","wisdom":"16","charisma":"9","str_save":"-1","dex_save":"0","con_save":"2","int_save":"3","wis_save":"5","cha_save":"-1","hit_die":"8","total_hit_dice":"3","acrobatics":"0","animal_handling":"5","arcana":"1","athletics":"-1","deception":"-1","history":"1","insight":"3","intimidation":"-1","investigation":"1","medicine":"5","nature":"3","perception":"3","performance":"-1","persuasion":"-1","religion":"3","sleight_of_hands":"0","stealth":"0","survival":"3","proficiencies":"4 1st level spell slots, 2 2nd level spell slots.\r\nspell save Dc= 13, spell attack Mod=+5","armor_class":"13","hit_points":"31","initiative":"0","speed":"30ft","proficiences_and_languages":"Herbalism kit,  Light armor, medium armor, shields, Quarterstaffs","attacks":"Quarterstaff | [roll:1d20+2] | [roll:1d6+2]\r\n","spellcasting":"Shillelagh: (Cantrip, bonus action), add spelcasting ability to staff attack, damage roll becomes d8.\r\nDruidcraft: (cantrip) predict weather, make a sensory effect, make a plant bloom, light or snuff a small fire.\r\nThornwhip: (Cantrip, range 30ft), creature takes 1d6 piercing damage, and you can pull them 10ft closer to you.\r\nHealing word: (1st lvl) a creature in 60ft regains hit points equal to 1d4 + your spellcasting ability modifier. at Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level.\r\nEntangle: (1st lvl, range 90 ft, 1 min) a 20 foot square becomes rough terrain, creatures in it make STR save throw or become entangled until spell ends. \r\nPurify food and drink: (1st level) food and drink is cured of bad\r\nAnimal friendship: (1st level, range 30ft, 24 hrs), convince an animal with INT 3 or less you mean no harm. It makes a wisdom saving throw. if casted with gooder spell slots, i can effect more animals per slot above 1.\r\nBarkskin: (2nd level: Makes creatures AC 16).\r\nSpider climb: (2nd level, make target able to climb any surface)\r\nSpike growth: (2nd level, range 120 ft), in a 20-foot radius, The area becomes difficult terrain for the duration, 10 min. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. \r\nMoonbeam: (2nd level, range 120ft,  5-foot radius, 40-foot-high cylinder centered on a point within range. ) Fire a epic beam, everything caught in it makes a CON saving throw or take 2d10 radiant damage. When cast at higher spell slots increase damage by 1d10.\r\n","equipment":"Druidic focus, leather Armour, Quarterstaff, explorers pack, ","personality_trait":"I\u2019m oblivious to etiquette and social expectations.","ideal":"I am on a religious journey to revive Mergo.","bond":"Should my discovery come to light, it could bring ruin to\r\nthe world.","flaw":"I\u2019d risk too much to uncover a lost bit of knowledge about Mergo.","features_and_traits":"Superior Darkvision: You can see in dim light within 120 feet of you as if it were bright light. You can't discern colors in darkness, only shades of grey.\r\n\r\nSun Sickness: While in direct sunlight, unless otherwise concealed, you have disadvantage on Strength, Dexterity and Constitution based ability checks, attack rolls, and saving throws.\r\nPacifiying Spores: As an action, you can eject spores at one creature you can see within 15 foot of you. The target must succeed on a Constitution saving throw equal to your spell save dc or be stunned for 1 minute or until it takes damage. The target can repeat the saving throw at the end of each of its turns. You regain use of this trait once you have completed a short or long rest.\r\n\r\nRapport Spores: You may as an action, extend rapport spores in a 20-foot radius. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.\r\n\r\nAnimating Spores: As an action, you can target one corpse of a humanoid or a Large or smaller beast within 5 feet and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for 1d4 + 1 days or until destroyed, and it can't be animated again in this way. You can only have one spore servant at a time. You regain spent use of this trait when you complete a long rest.","total_spell_slots_1":"4","total_spell_slots_2":"2","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"3","spellbook_1_level_spells":"4","spellbook_2_level_spells":"2","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"233023","isShared":"1"}