{"name":"Sarydark Feymur","class":"Paladin","level":"4","background":"Haunted One","race":"Firbolg","alignment":"Neutral Good \/ Principled","proficiency_bonus":"2","strength":"15","dexterity":"8","constitution":"13","intelligence":"10","wisdom":"12","charisma":"15","str_save":"5","dex_save":"-1","con_save":"1","int_save":"0","wis_save":"1","cha_save":"5","hit_die":"10","total_hit_dice":"4","acrobatics":"-1","animal_handling":"0","arcana":"0","athletics":"5","deception":"2","history":"0","insight":"1","intimidation":"2","investigation":"0","medicine":"3","nature":"0","perception":"1","performance":"2","persuasion":"5","religion":"0","sleight_of_hands":"-1","stealth":"-1","survival":"1","proficiencies":"Athletics (+5)\r\nMedicine (+3)\r\nPersuasion (+5)\r\n\r\n","armor_class":"18","hit_points":"28","initiative":"0","speed":"30","proficiences_and_languages":"Athletics (Class)\r\nMedicine ()\r\nPersuasion (Class)","attacks":"Silver Sword | [roll: 1d20 + 2] [roll: 1d8 + 3] (slashing)\r\n\r\n\r\n\r\n","spellcasting":"Divine smite\r\nDivine sense\r\n","equipment":"- Shield (+1 AC)\r\n- 1 Explorer's pack\r\n- 1 Chainmail \r\n- 1 Holy symbol (painted on his shield)\r\n- 1 scroll case for notes (water tight)\r\n- 1 winter blanket\r\n- 1 set of common clothes\r\n- a Healer's kit (8\/10 uses)\r\n- Herbalism kit\r\n- a bag of 20 caltrops\r\n- 2x potion of healing (2d4 + 2)\r\n- 18x rations (he uses two per meal because of his size) \r\n\r\n","personality_trait":"\u2022 I would rather make a new friend than a new enemy.\r\n\u2022 I've spent so long in solitude that I have little practical experience dealing with people in the outside world.\r\n\u2022 I feel tremendous empathy for all who suffer.\r\n\u2022 I often get lost in my own thoughts and contemplations, becoming oblivious to my surroundings.\r\n\u2022 I'm oblivious to etiquette and social expectations.\r\n\u2022 My friends know they can rely on me, no matter what.","ideal":"\u2022 Fairness. No one should get preferential treatment before the law, and no one is above the\r\nlaw. (Lawful) \r\n\u2022 People. I'm committed to the people I care about, not to ideals. (Neutral) \r\n\u2022 Aspiration. I'm determined to become strong and make something of myself. (Any) \r\n\r\n","bond":"","flaw":"\u2022 I judge others harshly, and myself even more severely. \r\n\u2022 I harbor dark bloodthirsty thoughts that my isolation failed to quell. \r\n\u2022 I made a terrible mistake that cost many lives--and I would do anything to keep\r\nthat mistake secret. \r\n","features_and_traits":"\u2022 Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1.\r\n\r\n\u2022 Age. As humanoids related to the fey, firbolg have long lifespans. A firbolg reaches adulthood around 30, and the oldest of them can live for 500 years.\r\n\r\n\u2022 Alignment. As people who follow the rhythm of nature and see themselves as its caretakers, firbolg are typically neutral good. Evil firbolg are rare and are usually the sworn enemies of the rest of their kind.\r\n\r\n\u2022 Size. Firbolg are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium.\r\n\r\n\u2022 Speed. Your base walking speed is 30 feet.\r\n\r\n\u2022 Firbolg Magic. You can cast Detect Magic and Disguise Self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.\r\n\r\n\u2022 Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.\r\n\r\n\u2022 Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.\r\n\r\n\u2022 Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.\r\n\r\n\u2022 Languages. You can speak, read, and write Common, Elvish, and Giant.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"227059"}